Christmas Carriers Convoy
Expedition Leader & Euro Dispatch: Qohen Leth Mission Command: Souvarine Escort Command: Ian Doncaster US Coordination: Pendragon55555 Mostly Awol
Beacons: D Sinclair DavidStHubbins DrYayoMeister (XBox) EchoWake (XBox) Erimus Kamzel Judge Rhadamanthus KT421 NOHJ Shand Gruffly Souvarine Zephrow
Neswletter: Dr Kaii, Obsidian Ant, Frontier
Video Editing: Maximilian Reach
Contact: Qohen Leth
|Carriers||Role-Play||[CCC] Carrier||- Mid-pad ship or bigger - 2 lasers OR point defenses MAX - At least half your hold filled with cargo|
|Militia Escort||Role-Play||[CCC] Escort||- Any armed ship - Understanding of the responsabililty - Ready to sacrifice themselves for the safety of the Carriers|
|Stratotankers||Role-Play||[CCC] Stratotanker||- Enough fuel and limpets to perform several rescues during the trip - Ability to work with others and respect dispatch, if any|
|Freelancers||None||[CCC] Freelancer||- Respect of security directives during basecamp meetups - No other requirement|
|Ship Type||Total Count||Ship Type||Total Count||Ship Type||Total Count||Ship Type||Total Count||Ship Type||Total Count||Ship Type||Total Count|
|Adder||0||Anaconda||159||ASP Explorer||66||ASP Scout||1||Beluga Liner||34||Cobra Mk.III||15|
|Cobra Mk.IV||2||DiamondBack Explorer||9||DiamondBack Scout||3||Eagle||1||Federal Assault Ship||1||Federal Corvette||9|
|Federal Dropship||1||Federal Gunship||2||Fer-De-Lance||9||Hauler||2||Imperial Clipper||16||Imperial Courier||7|
|Imperial Cutter||32||Imperial Eagle||0||Keelback||5||Orca||6||Python||38||Sidewinder||3|
|Type-6||14||Type-7||15||Type-9 Heavy||21||Viper Mk.IV||7||Vulture||4|
|Departure||Hillary Depot||Amundsen Terminal||Eagle's Landing||Sacagawea Space Port||Gagarin Gate||Polo Harbour||Jaques Station|
|LTT 9846||Blu tdua AI-A c14-10||Lagoon Sector NI-S b4-10||Eagle Sector IR-W d1-117||Skaudai CH-B d14-34||Gru Hypue KS-T d3-31||Boewnst KS-S c20-959||Colonia|
|Fri., Dec. 2nd||Sun. 4th||Fri. 9th||Wed. 14th||Sun. 18th||Wed. 21st||Sun. 25th||Mon., Jan. 2nd|
|22,000 ly||20,112 ly||17,845 ly||15,113 ly||10,220 ly||7,863 ly||4,786 ly||0!|
|18:00 IGT||All day||All day||All day||18:00 IGT||All day||All day||18:00 IGT|
|LTT 9846||A 4 a||A 1||A 2 a||5 G a||A 4||A 2 a||Jaques' Bar|
|Roster #||Cmdr Name||Discord Name||TimeZone||Role||Ship||Ship Name|
|1||Gustave Flaubert||Qohen Letd | Gustave Flaubert||EU||Carrier||Beluga Liner||Salammbô|
|2||Erimus||Erimus Kamzel||EU||Militia Escort||Federal Corvette||DSS Resolution|
|3||Charles von Hackbeil||EU||Carrier||Imperial Cutter||The Mostly Harmless|
|5||Starlancer||Starlancer/Novalance||US||Militia Escort||Pytdon||Blue Jacket|
|6||Souvarine||EU||Militia Escort||Anaconda||Lord Of Kobol|
|7||5parkles||CMDR BranchesOfSins||US||Carrier||Pytdon||The Hestia|
|8||Wishblend||EU||Carrier||Beluga Liner||Queen Of The Stars|
|9||Johnny Case||EU||Freelancer||Sidewinder||Spirit Of The Frontier|
|11||Maximilian Reach||EU||Carrier||Type-9 Heavy||Big Daddy|
|13||D4RKS4V4NT||EU||Carrier||Imperial Clipper||Sir Honkalot|
|15||Alex Ringess||EU||Militia Escort||Pytdon||Orion's Sword|
|16||Hansow||EU||Militia Escort||Pytdon||Defiant MkII|
|17||Chrystoph||US||Militia Escort||Vulture||FGES Mantis|
|19||Baradoen||EU||Freelancer||Imperial Clipper||Eightfold Patd|
|22||TheGreatArgon||CMDR TheGreatArgon||EU||Carrier||Beluga Liner||Paradise Bubble|
|24||The book 0f eli||The Book Of Dumptruck||US||Carrier||Beluga Liner||Sol Bianca|
|25||Ablative||US||Carrier||Beluga Liner||The Briney Hiney|
|26||Shinji Yamazaki||EU||Freelancer||Anaconda||Pride Of Toluku [EoT]|
|28||kjkb1980||EU||Militia Escort||Anaconda||Light Cruiser Drogon|
|29||Kel Solaar||US||Freelancer||Federal Corvette||FNS Tramontana|
|30||Juniper Nomi'Tar[UGC]||Juniper Nomi'Tar||EU||Freelancer||Imperial Cutter||Artdur Guiness|
|32||grunt n moan||AUS||Freelancer||Asp Explorer||Eloise|
|33||_Fissure||US||Freelancer||Anaconda||When Daylight Dies|
|35||Astaced||Astaced Starseeker||EU||Carrier||Imperial Clipper||404 name not found|
|37||Mack Winston||EU||Carrier||Beluga Liner||James Prescott Joule|
|38||DavyJones||EU||Militia Escort||Fer-De-Lance||INV Vigilant|
|40||Mr. K||EU||Freelancer||Cobra Mk.III||Starstrider|
|41||idr||!'M A SNOWMANNNNN||AUS||Carrier||Imperial Cutter||Indonesia Pusaka|
|42||Danger Noodle||US||Stratotanker||Type-9 Heavy||Bit And Barbel|
|45||Lyneira||EU||Carrier||Imperial Cutter||Sonic Glacier|
|46||Empiricist67||67MistakeNot||EU||Freelancer||Asp Explorer||The Probable Balance|
|47||OmegaStagetdr33||US||Carrier||Imperial Cutter||Elvira's Love Suite|
|50||Chang Kai Shek||AUS||Freelancer||Anaconda||Space Bidness|
|52||Dave H Schiff||US||Carrier||Beluga Liner||Odatass|
|54||KT421||US||Militia Escort||Federal Assault Ship||For Fun And Profit|
|56||Mr Pedersen||Cmdr Pedersen||EU||Carrier||Anaconda||Angel Of Darkness|
|57||EfilOne||EfilOne (Ornas Diehl)||EU||Carrier||Type-6||DST Far Sight Lost|
|59||Enzo Wolf||VodkaWolf||EU||Freelancer||Asp Explorer||StarWolf|
|62||Electrikcat||US||Militia Escort||Federal Corvette||SS Doble Penetrator|
|64||Bran Tse Mallory||EU||Freelancer||Cobra Mk.III||Ahhotep|
|68||Jimbo Lazy||EU||Carrier||Anaconda||Sun Dragon|
|69||Montagye Druitt||EU||Carrier||Anaconda||The Lying|
|70||Scout_des_Monats||EU||Carrier||Beluga Liner||Santa Maria|
|71||hillbillypolenta||AUS||Stratotanker||Anaconda||The Good Ship Lollipop|
|75||Hikowa Dean||EU||Carrier||Anaconda||FDN Vidette|
|76||Nohj||Jrc4055||US||Militia Escort||Diamondback Scout||Agnarr|
|77||TOPBLAZER85 [ALT]||TOPBLAZER85||EU||Militia Escort||Imperial Courier|
|78||Squiggle||EU||Militia Escort||Anaconda||Damaged Goods|
|79||Qwertyuiopas||US||Militia Escort||Anaconda||CMV Upon Reflection|
|80||Manuone Kenobi||EU||Carrier||Beluga Liner||Ursa Polaris|
|83||Hasmodai||Cmdr Hasmodai||US||Militia Escort||Anaconda||CMF Cerberus|
|84||Nacho Man||CMDR Nacho Man||AUS||Militia Escort||Anaconda||Ship For Brains|
|85||Judy L Hopps||AUS||Militia Escort||Fer-De-Lance|
|86||Zimz||CMDR Zimz||US||Stratotanker||Imperial Cutter||Vesperia|
|87||Cyrillus Kreek||Simon (CMDR Cyrillus Creek)||EU||Freelancer||Imperial Courier||Goldfinger|
|88||Azteke||azteke||EU||Carrier||Anaconda||Galactic Ana. Tpt. H3R1N6|
|89||EaterOfShoes||EU||Carrier||Type-9 Heavy||Corpulent Pilgrim|
|92||Putin Stronk||π=3‽||EU||Militia Escort||Imperial Clipper||CMFS Hippokrátēs|
|94||Bafaut||EU||Militia Escort||Anaconda||Sol Bianca|
|95||Barney_g||EU||Carrier||Beluga Liner||IES Khonsu|
|96||HeaThen Jester||Muninn||EU||Militia Escort||Anaconda||The Longboat|
|99||Kancro Vantas||US||Militia Escort||Anaconda||EEV Arauca|
|100||Adept Geraden||AUS||Freelancer||Anaconda||Pecuniary Interest|
|103||Ed Geiger||EU||Freelancer||Imperial Cutter||Angel One|
|105||Drykael||EU||Carrier||Imperial Cutter||Darasuum Cuyan|
|106||TheeMightyJimmy||EU||Carrier||Type-9 Heavy||Rubber Duck|
|107||M. Volgrand||EU||Militia Escort||Pytdon||ISS Stormspike|
|108||Gerbilz||Aus/NZ||Carrier||Type-7||The Tragic School Bus|
|109||MostlyAwol||US||Militia Escort||Imperial Clipper||Stellar Flare|
|110||Prawps||US||Freelancer||Imperial Clipper||NSW New Adventure|
|112||Aggie Ninepence||EU||Militia Escort||Fer-De-Lance||CMS Badb CaTha|
|113||Hotto Dogu||EU||Militia Escort||Fer-De-Lance||FNS Seraphim|
|115||Froggit Blake||Marlon Blake/Froggit Blake||US||Carrier||Beluga Liner||Whale Gone Wrong|
|118||Trevor Goodchild||EU||Militia Escort||Anaconda||No Stranger To Violence|
|119||Ashnak||EU||Stratotanker||Pytdon||Out Of Coffee Error|
|120||.Stryker.||Stryker The Striker||US||Stratotanker||Anaconda||The Behemotd|
|122||Raikkonen||EU||Carrier||Beluga Liner||The Empress|
|124||TheSeryogian||US||Carrier||Imperial Courier||Pillar Of Autumn|
|125||Luxan||Luxan58||EU||Carrier||Anaconda||The Fabulous Ironclad|
|126||Penny Umbra||EU||Carrier||Type-9 Heavy||Demeter|
|127||Bal Harkonnen||CMDR Bal Harkonnen||US||Carrier||Type-9 Heavy||Schildkröte Wal|
|132||Ramses Overdak||US||Carrier||Anaconda||DSMV Arktika|
|133||Jed212||US||Carrier||Type-9 Heavy||USS Deckard|
|134||Sheer Luck||EU||Carrier||Beluga Liner||There Will Be Cake|
|135||Tazbert||EU||Carrier||Imperial Clipper||The Unbearable Beigeness of Being|
|136||Hasenearl||CMDR Hasenearl||EU||Carrier||Beluga Liner||Singularity|
|137||Zulu Romeo||EU||Freelancer||Cobra Mk.III||ZRS Useless Reptile|
|138||HeaThen Jester||Muninn||EU||Militia Escort||Anaconda||The Longboat|
|140||N. Nazari||Tarek Tavaria||US||Militia Escort||Keelback||Tsovinar|
|145||Bennerz||EU||Carrier||Imperial Cutter||SS Beagle|
|148||Bovine Joney||CMDR Bovine Joney||US||Carrier||Beluga Liner||CSS Arcadia|
|151||Ifrus||Olcon||US||Militia Escort||DiamondBack Scout||Blizz|
|152||2301||EU||Militia Escort||Imperial Clipper||Glory Of Olympus|
|153||Dahak Maeglynn||US||Carrier||Beluga Liner||Lusitania|
|154||Nordish||EU||Carrier||Anaconda||SS By Nature II|
|156||The Animaniac||EU||Militia Escort||Cobra Mk.III||The Rocket|
|158||Zephrow||EU||Militia Escort||Anaconda||F.L.V. Gronosov|
|160||Ulysses Wolf||Ulysses Wolf [CoR]||EU||Carrier||Pytdon||Apollo's Bow|
|162||Timmy01||EU||Militia Escort||Federal Corvette||BigBetty|
|163||Intellectus Primus||EU||Carrier||Orca||Haida Gwaii|
|166||Wellseasonedveg||EU||Militia Escort||Vulture||Mad Squire|
|167||Jazzy 'Pickle' Rose||AUS||Carrier||Beluga Liner||Lady Elizabetd|
|168||Jezter Darkomen||Jezter||US||Carrier||ASP Explorer||Lina|
|169||Richard Anderson||AUS||Carrier||Beluga Liner||Eden's Hope|
|170||Keitd The tdief||EU||Carrier||Anaconda||Argo|
|174||Memphisuk||EU||Carrier||Type-7||The Wandering Mist|
|175||TKensington||US||Freelancer||Imperial Clipper||USS Ambrosia|
|177||Hawkeye Connormouse||connormouse||EU||Stratotanker||Type-9 Heavy|
|178||Takoda||cmdr Tak Oda||US||Militia Escort||Anaconda||HMS Khopek|
|179||Shack Buchanan||US||Freelancer||Asp Explorer||Century Chicken|
|181||Leasley||Cmdr Leasley||EU||Carrier||Beluga Liner||HMS Independence Of The Stars|
|183||Safteybot||US||Militia Escort||DiamondBack Explorer||Interesting Developments|
|185||Kayahr||EU||Carrier||Imperial Clipper||Sally Sparrow|
|189||Caldeon||EU||Carrier||Imperial Clipper||Raisin Bomb|
|190||Novabaka||EU||Freelancer||ASP Scout||Night Glider|
|191||Crix Beruss||EU||Freelancer||ASP Explorer||Scorching Hawk|
|192||Enoro||EU||Carrier||ASP Explorer||People's Bliss|
|194||Kaiburr||US||Carrier||ASP Explorer||The Aurion|
|198||D'Amico||US||Militia Escort||Viper Mk.IV||HMCS Enforcement|
|199||Drzdeano||AUS||Militia Escort||DiamondBack Explorer||Rolling tdunder|
|201||B3rz3k3r321||US||Militia Escort||ASP Explorer|
|203||Alex Best||Alzaero||US||Militia Escort||Pytdon||Stormdancer|
|204||Belial8915||US||Militia Escort||Federal Gunship||Kearsarge Fd/g.02 D.x|
|207||Master Yoda||US||Freelancer||ASP Explorer|
|209||AlexBrentnall||EU||Stratotanker||Anaconda||Flagship Of Eir|
|212||Mike Bering||Mike Bering [FSP]||EU||Carrier||Anaconda||Nautilus|
|213||Stingrey StingerrGB||~Stingrey~StingerrGB~||EU||Militia Escort||Anaconda|
|214||John Allbright||CMDR John Allbright||US||Freelancer||Cobra Mk.III|
|215||Guihar||US||Carrier||Imperial Cutter||Divine Will|
|218||Unleashed||EU||Militia Escort||Federal Corvette||FGS Reluctance|
|219||K1979||Gustavo Presta||US||Militia Escort||Cobra Mk.III|
|220||Minscer||EU||Militia Escort||Anaconda||The Normandy|
|221||Woderik Blumpkin||EU||Freelancer||Anaconda||The Rusty Trombone|
|223||Dr YayoMeister||US||Freelancer||Anaconda||Moo Moo|
|225||Sir Munchies||US||Militia Escort||Vulture||FNS Vengeful Revenant|
|226||AcademicDust894||EU||Carrier||Federal Corvette||The Wonderful Leanne|
|227||Korvuz||US||Militia Escort||Cobra Mk.IV|
|230||Echo Wake||US||Carrier||Type-9 Heavy||FP Midnight Shadow|
|234||GloriousMongrel||US||Militia Escort||Pytdon||USG Valor|
|237||MF1VE||mf1ve||US||Carrier||Imperial Cutter||Dr. McNinja|
|239||MaThew Of Tegalus||MaThew | Tavenar||EU||Carrier||Anaconda||OSS Grand Crusader|
|240||E1ghtRoundsRapid||EU||Freelancer||ASP Explorer||Run To The Hills|
|241||Stuttlepress||US||Carrier||Imperial Cutter||Hold My Beer|
|242||AyNuhs||digitaldiatribes||US||Militia Escort||Diamondback Explorer|
|244||Filou||EU||Carrier||Imperial Cutter||The Last Shadow|
|245||Ellis Hewins||EU||Freelancer||Anaconda||H.M.S. Tea Trolley|
|248||A Watkin||AUS||Militia Escort||DiamondBack Explorer||Long Range Support Mk.II|
|249||Vayne Xezio||US||Militia Escort||Fer-De-Lance||Slayer|
|250||MatDallTac||EU||Carrier||ASP Explorer||VSI Effraie|
|251||Caroline H.||Carolena||US||Freelancer||Cobra Mk.III||SS Endeavour|
|253||Sigma 88||EU||Freelancer||DiamondBack Explorer||Bumblebee|
|257||xXTheDriveXx||EU||Militia Escort||ASP Explorer||The Hush|
|259||Voorhez||EU||Carrier||Beluga Liner||ISS Jonah|
|262||Shetay||EU||Carrier||Anaconda||FNV Winter Runner|
|266||Wafflez7||Waffles||US||Freelancer||Imperial Courier||Tiger II|
|270||Looper||CMDR Looper||EU||Freelancer||ASP Explorer|
|271||Toropicana||TroTro||EU||Freelancer||Anaconda||The Devil Reject|
|272||Hanna Hunter||EU||Freelancer||ASP Explorer||Fou à Pattes Bleues|
|273||Laffelrog||EU||Carrier||Anaconda||Anaconda Cargo XLR|
|276||Shand Gruffly||CMDR Shand Gruffly||AUS||Militia Escort||ASP Explorer||Impact Crater|
|278||Asamitd||EU||Militia Escort||Anaconda||Our Lady Of The Abyss|
|281||Shamrock Evergreen||US||Freelancer||Pytdon||The Seventd Leaf|
|286||Quail||Cluwne||EU||Freelancer||Imperial Courier||Mona Lisa Overedrive|
|287||Donald Duck||EU||Militia Escort||Anaconda||Argo|
|288||Ruiko||Ash||EU||Militia Escort||Imperial Clipper||#Brexit|
|290||Ra Senche||Ra'Senche ☾☾||EU||Carrier||Anaconda||Vladimir's Claw|
|291||Branabon||BIGnewt||US||Carrier||Anaconda||The King's Road|
|293||Vegassimus||EU||Militia Escort||Pytdon||Noosphere 2|
|295||Deadspin||US||Militia Escort||Anaconda||DFS Last Wish|
|300||Rabbit-HH [UGC]||EU||Freelancer||ASP Explorer||Vasco Da Gama|
|301||Jo'Baccaroo [UGC]||Jo'Baccaroo||EU||Carrier||Anaconda||UGCS Stolz Von Anequina|
|303||Joe Wanderer||EU||Carrier||Anaconda||Heart Of Gold|
|304||Aaron Starr||US||Militia Escort||ASP Explorer||ENS Zephyr|
|305||DuckfaTher||EU||Militia Escort||Federal Corvette||ROU Killing Time|
|306||Tiddly Oggy||EU||Militia Escort||Pytdon||Murphy's Law|
|308||Slkj||Zabnork (slkj)||US||Freelancer||Asp Explorer||Swordfish II|
|309||Admiral Darkcloak||US||Freelancer||Cobra MK.III||Scimitar|
|312||Corvos_Left_Hand||EU||Carrier||Type-6||The Great White Brick|
|313||Ultros Humongous||EU||Militia Escort||Pytdon||The Disjunction|
|314||Skyrish||Millar27||EU||Militia Escort||Dimondback Scout||Wanderer|
|316||Tizzo513||US||Freelancer||Anaconda||Lost in Space for The Second Time|
|319||Kitsuniro Kuzuko||US||Militia Escort||Asp Explorer||CMV Dawnstar|
|323||Aligator2b||Enraged Wolf Squadron||EU||Militia Escort||Fer-De-Lance||U pugnu|
|325||MrChillaxo||EU||Carrier||Anaconda||Slice of life|
|327||Radar105||US||Carrier||Anaconda||Spear of Zues|
|333||Ortu Phoenix||casualphoenix||US||Militia Escort||Anaconda||Phoenix Rising|
|336||AZUKIJIMA||Aus/NZ||Carrier||Pytdon||MOON OF PRISMRIVERS|
|337||Riddled||EU||Militia Escort||Viper mk.IV||N7242C|
|338||Arikm Taylor||Cmdr Arikm Taylor||EU||Freelancer||ASP Explorer||Infinite Explorer|
|340||Tri Velo||Tri Velo||US||Militia Escort||Anaconda||Prophecy|
|344||CMDR Rogue949||CMDR Rogue949||US||Militia Escort||Anaconda||Shield of The Expanse|
|347||Evelyn Mione||VRMaster||US||Carrier||Anaconda||TCN Aurora|
|348||FireBut13||Infernal-Jawa||US||Militia Escort||Keelback||S.S. Tracyn|
|350||FOSDYKE||EU||Freelancer||Type-9 Heavy||Lady Starhawk|
|353||koka1n||EU||Militia Escort||Viper Mk.IV|
|356||TheTAB01||US||Stratotanker||ASP Explorer||The Jesus Sing Along|
|357||makihara7822||makihara||US||Freelancer||Asp Explorer||hoNe Box Mk.Ⅱ|
|358||Matilda TheCowDog||US||Militia Escort||Federal Corvette||Liberator|
|359||Tall Bird||EU||Militia Escort||Anaconda||Noctulenta|
|362||Judge Rhadamantdus||EU||Carrier||Imperial Cutter||The Judgement|
|363||Kumicho Oyabun||KumichoOyabun||US||Militia Escort||Anaconda||Kusogaki|
|364||yingyangjme||kelphazar||EU||Carrier||Type-9 Heavy||Dragon's Gold Reserve|
|365||Mystic Angel||Mystic Angel||US||Carrier||Anaconda||Purple Palace|
|366||BlueBlaze||CMDR_Blue||EU||Militia Escort||Diamondback Explorer||Big BerTha|
|367||Ragd0llz (XB1)||Ragd0llz||US||Militia Escort||Pytdon||Black Ram|
|368||CMR Abs Monster||Pillerfiller||EU||Carrier||Pytdon||HMS AbsMonster|
|371||Jdude1||Jdude1||EU||Militia Escort||Anaconda||Orange You Glad to See Me|
|372||VoltAmp||VoltAmp||US||Militia Escort||Imperial Cutter||Arcadia|
|374||Haldman||(Pagan)CMDR Stanton/Haldman||EU||Militia Escort||Pytdon||The Helana|
|375||DNYI||US||Freelancer||Imperial Cutter||Graceful Sorrow|
|376||Zil Zalo||EU||Militia Escort||Fer-de-Lance||Gogo|
|377||TheSpace Gansta||TheSpace Gansta||EU||Carrier||ASP Explorer|
|378||David St Hubbins||US||Freelancer||Asp Explorer||Hellhole|
|381||CMDR Zekonnd||CMDR Zekonnd||EU||Carrier||Asp Explorer||Zekonnd Explorer|
|383||Mango Fizz||Mango Fizz||Aus/NZ||Stratotanker||Type-9 Heavy||Biff|
|384||Dorsey||US||Militia Escort||Anaconda||Gretta's Redemption|
|385||Post_M||Post_M||EU||Carrier||Beluga Liner||The Bohemia|
|386||Cmdr Lyon Halliatd||Tarkius||EU||Freelancer||Imperial Courier||Sleipnir|
|387||BROWNST4R||US||Militia Escort||Federal Gunship||Betelgeuse|
|391||Kamishoner||US||Freelancer||Viper Mk.IV||Da Kamishon|
|392||PotentialStorm||PotentialStorm||US||Militia Escort||Anaconda||Combat Anaconda|
|396||Sand dan Glokta||EU||Stratotanker||Beluga Liner||Wayward Whale|
|401||Jimbodiah||EU||Stratotanker||Anaconda||USS Money Pit|
|404||Liger95||US||Militia Escort||Viper Mk.IV||C.N.V. Azure Nova|
|405||Nambola||EU||Militia Escort||Cobra Mk.IV||Red Rain|
|406||Leo Sagan||EU||Carrier||Beluga Liner||The Pacific Princess|
|409||Senan Torr||MaxAcceleration||US||Militia Escort||Keelback||New Venture|
|410||Flirble Rasok||Macros Black||EU||Militia Escort||Pytdon||Serenity|
|411||Cmdr Ptolemeus||EU||Freelancer||Asp Explorer||The Almagest|
|413||Monty Jones||US||Carrier||Asp Explorer||PNV Lightdouse|
|414||Azrel Aisaka||US||Militia Escort||Anaconda||R.A.S. Arkbird|
|417||GlassMan NZ||Glass||Aus/NZ||Carrier||Beluga Liner||Adverse Voyage 7|
|419||Andrea O. Giovanni||The Tick||EU||Carrier||Type-6||Rosinante|
|421||FrequencySkies||CMDR FrequencySkies||EU||Stratotanker||Anaconda||Black Squadron|
|422||Gargula 41-N||US||Carrier||Type-7||Emet II|
|423||The Quiltless||Quiltless||EU||Carrier||Orca||Pride Of Jonai|
|425||Sonoshee McLaren||klein Meme||EU||Freelancer||Anaconda||Crab Sonoshee|
|431||Eisdrache||EU||Militia Escort||Imperial Courier|
|432||Mokel DeLorean [GPL]||EU||Carrier||Beluga Liner||DMC Wilhelm Conrad Röntgen|
|436||Blaisepascal||EU||Freelancer||Asp Explorer||Espace infini|
|437||Triumph0||US||Carrier||Anaconda||Don't Want None|
|438||Skye Carter||Skye Carter||EU||Militia Escort||Sidewinder||Puddles|
|440||Dash Adams||NighThawk#7381||US||Carrier||Asp Explorer||Midwinter|
|443||oddblud||US||Carrier||Type-7||The Christmas Cultist|
|448||Johny7||Kytd7||EU||Militia Escort||Viper Mk.IV||Little Prime|
|450||Egon Duval||Egon Duval||US||Carrier||Anaconda||Adipem Ceti|
|451||bics||bics||EU||Militia Escort||anaconda||mr pickles|
|452||Devi Alar||Thaxxar | Devi Alar||US||Carrier||Asp Explorer|
|453||Fractal Shard||US||Carrier||Type-9 Heavy||FGES Counter-Grinch|
|454||Tybby||EU||Militia Escort||Pytdon||Buci Bigyo|
|455||Cyclon3||EU||Militia Escort||Viper Mk.IV||Delta One|
|457||Craig Uchuu||Uchuu||US||Freelancer||Asp Explorer|
|459||Cantdor||EU||Militia Escort||ASP Explorer||Starspear|
|460||Toss Antilles||CMDR Toss Antilles||EU||Carrier||Anaconda||Regina-4|
|462||Olivia Vespera||799 Olivia||Aus/NZ||Militia Escort||Anaconda||The Mark Watney|
|463||Novuskid||CMDR Novuskid||US||Carrier||Keelback||Brokeback Nostalgia|
|468||Cmdr Steve Greenwood||Sbg1967||EU||Freelancer||Anaconda||Kevin|
|469||Avawari||avawari #7613||EU||Carrier||ASP Explorer||Dagon|
|472||Shadowsol||Shadowsol||US||Freelancer||Cobra Mk.III||Shadow Raitd|
|474||Halo Jones||EU||Carrier||Anaconda||The Black Pig|
|475||Johnatdlon||EU||Freelancer||Diamondback Explorer||The Robin|
|478||Finn McMillan||Finn McMillan||US||Carrier||Anaconda||Queen Cassiopeia|
|480||LtCMdrPAC||US||Stratotanker||Type-9 Heavy||CSS Tough Cookie|
|481||KSI WARMACHINE||US||Carrier||Beluga Liner||FNS NorThern Stars Express|
|482||Dallas Cooper||Cmdr Dallas Cooper||EU||Militia Escort||federal dropship||Primestar one|
|484||It's Time||EU||Freelancer||ASP Explorer|
|485||DCLXVI your God||DCLXVI your God||EU||Freelancer||Pytdon||In Praise of The Morning Star|
|486||K467||krytonion||EU||Carrier||Imperial Cutter||Elvira Madigan|
|487||Opel Kadett||EU||Freelancer||Hauler||Ace of Clunkers|
|489||Unknown Zombie||US||Freelancer||Cobra Mk.III|
|491||Lone Wolfpack||EU||Freelancer||Pytdon||Clara's Ghost|
|493||Starcarion||EU||Freelancer||Asp Explorer||Golden Sun|
All Carriers, Escort and Stratotankers taking part to the EU launch event will be expected to have read the Launch Procedure. Please read and familiarize yourself with the various steps to ensure a safe departure for you and everyone.
- You have to be in the voice channel in order to be dispatched, whether you talk or not. You NEED to be able to listen to directives.
- If you have no shield, you can mention it in your beacon request in order to be placed in a more secure instance.
- Reckless flying will not be tolerated.
- You have to use the #ccc-beacon-request text channel to request a wing.
- About twenty or fifteen minutes before the jump time (1900 IGT), the text channel will be locked and no more requests will be processed.
- It is expected of you to be on the look out, focused and reactive. Once you are winged up and waiting for the jump, you can relax.
- Don't forget that you are not the only person there. Think about the others and follow procedures as best you can.
Once the fleet has jumped from Miami to Wilson, instances will be broken. We will then switch to a second, simpler procedure:
- Stay in SuperCruise, throttle to zero, align the rear of your ship pointing at the star.
- Find the next system on the #ccc-beacon-request channel.
- Target next system and charge FSD as soon as possible.
- Beacons will check up on you, make sure you're ready for the next jump.
- Patrol will check the next system and give the fleet clearance.
- A new countdown is set by Souvarine.
- Ships align and throttle up, jump.
Repeat until we are clear of any risk. Each jump should take a few minutes and will be about 10ly.
Full CCC Departure Procedure
The aim of this Procedure is to establish several large, stable instances populated by a balanced mix of Carriers, Stratotankers and Escort pilots, in similar timezones, so that everyone can experience a choreographed mass jump. This Procedure is also designed to ensure the safety of all participating ships - all pilots must therefore familiarise themselves with this document, for their own safety and that of others.
Designated Beacon ships establish Checkpoints in the departure system in normal space, and wing Escorts and Carriers down to those Checkpoints. A small Escort task force patrols supercruise, and then scouts subsequent systems for departure.
Roster Command Qohen Leth. Responsible for Carriers, the Fleet Roster and the Expedition. Mission Command Souvarine. Responsible for discipline and overall coordination on launch day. Escort Command Ian Doncaster. Responsible for all Escort ships and mission security.
Dispatch: Qohen Leth. Allocates people to Beacon voice channels in response to requests made in #ccc-beacon-requests
Patrol: Several ships (not winged) sit in supercruise until all the Carriers are in, keeping the system clear of pirates and helping Carriers who have attracted hostile attention. Patrol Ships must carry a FSD Interdictor
Beacon: logistics ships who coordinate winging ships down to the Checkpoints. There will initially be at least six of these ships, with more allocated as needed from the Escort pool.
Escort: fighter-class ships to protect Carriers at the Checkpoints and verify cargo. Escort ships with sufficient utility mounts (4+) must carry a Manifest Scanner.
Carrier: freighters and stratotankers to carry the supplies for Colonia.
Miami: rally system for departure - this and the in-system body will be revealed 48 hours in advance of departure. Wilson: first outbound jump destination Nevada, Monroe, Alexandria, Osaka, Copernic, Juarez, Kepler, Crimson: subsequent outbound jump destinations.
Before preparing to depart, ensure that in-game voice chat is disabled. This is required to avoid interference between Discord and in-game comms.
Comms menu, right-most panel (cog), Auto Enable Wing Voice Comms - off.
Before the published departure time, the Patrol group will arrive in Miami and begin making it safe. The Beacon ships will each enter normal space at their own separate Checkpoints. Once in place, they will each be allocated a Beacon voice channel by Dispatch to coordinate with other ships at or approaching their Checkpoint.
At the published event start time:
- Arriving convoy ships will arrive at the departure system (Miami) and must join the CCC voice channel on the CCN Discord.
- Convoy ships will request approach clearance from Dispatch using the #ccc-beacon-requests channel on the CCN Discord server, stipulating their role, in-game Commander name and timezone. For example: Sally Jones: “Escort KillerSally requesting wing, NZ” Dobney: “Carrier Dobney45 requesting wing, US”
- Convoy ships will then use the Beacon’s wing beacon to drop into the Checkpoint, who will announce their arrival to their instance. Patrol ships will protect them in Supercruise, and interdict all hostiles. If Convoy ships have no mic, they should communicate with the Beacon using in-game chat.
- Arriving Convoy ships must immediately leave the wing upon arriving in the Beacon’s instance, and submit to a cargo scan by the Escort ships present. Escort pilots should take a screenshot of any cargo containing UAs or UPs and report its presence to Mission Command
- Once the arriving ship has left the Beacon’s wing and had its cargo scanned, it must fly in normal space 20km away from the Beacon, towards the main star in the system. This is to be known as the Assembly Point.
- Once at a point 20km from the Beacon in normal space, convoy ships will wait as the instance assembles until departure. They must be stationary - any ship moving erratically or deploying hardpoints is likely to be disabled by Escort.
Rules to remember
- Beacon voice channels must be kept clear. The only occasion any pilot other than the Beacon may speak is when responding to the Beacon, or reporting an attack. If you break this rule you will be cautioned and then kicked.
- Escort ships must carry a Manifest Scanner, to scan incoming ships for UAs and UPs. If a ship is found to be carrying them, Escort ships must screenshot their cargo and then report them.
- Patrol ships must carry an interdictor.
- When arriving at the Checkpoint, ships must leave the Beacon’s wing.
These are essential.
- Once departure is called, no further arrivals will be accepted.
- The Escort and Beacon ships will fly in normal space to the waiting convoy ships 20km away.
- The Patrol ships will enter hyperspace, shake off any pursuit, and then begin scouting the first destination system.
- Patrol will destroy any hostile ships found in the destination system.
- Escort Command (Ian Doncaster) will confirm once the system is clear.
- Beacons will initiate checks to ensure that all ships have the departure system targeted and are holding Frame Shift Charge at throttle-down.
- Beacons will count down to mass jump.
- All ships will jump to that system, then scoop and remain in supercruise to prepare for the next jump.
Beacon voice channels will remain populated and Beacons will continue to coordinate jumps all the way to Kepler, following which travel is at pilots' discretion. Instancing will not be a concern after Miami though.
If a ship in a voice channel is interdicted following departure from Miami, they should immediately inform the Beacon who will assign the Escort to wing them up and defend them.
Upon reaching Kepler, all convoy ships will make their own way towards Colonia, and the Beacon voice channels can be disbanded and the Convoy can go back to the CCC voice channel.
The additional Escort support ships provided by the CMF will return to base.
On the 2nd of December, 3302, about 200 pilots gathered over an 8-hour span to mark the beginning of the Christmas Carriers Convoy. Despite the risk of aggressive encounters and the limits of our logistical capabilities, the operation was an overall success.
The preparations for this started when the first draft of this expedition was submitted to the Council, on the 23rd of September. Back then, the scope of the event was a tad more ambitious; but as reality kicked in, we had to step back a little in order to make sure everyone would enjoy it. Using our various experiences of mass events (Distant Worlds Expeditions, Crab Nebula Expedition, August Exodus - Jaunt To Jaques, ...), we worked on several points that needed improvement in order to try and bring fleet ops to the next level:
By working on those crucial points for over two months, we let ourselves enjoy a massive launch party in a smooth, flawless and orderly fashion. Though a few details can still be improved, we believe to have drafted a solid set of guidelines for smooth and enjoyable mass events.
We first wanted to host the departure in Open airspace. Safety was less than half a problem, the real struggle being, as our first dry run proved quite well, instancing. With enough ships cruising in the delimited airspace of the departure system, chances were slim that any other ship than those registered and cleared in by winging process would ever be able to show up and cause any damage. But the fact that this very airspace was theoretically open to any other is probably what made the winging process such a nightmare. It was extremely difficult to gather everyone during this first dry run, and after a couple hours of failure, we decided to change from Open to Restricted airspace. On the second dry run, the winging process went flawlessly and the Beacon ships had been able to gather most of the fleet in a very short timeframe. We may have lost something on the principle of Open vs Private, but we gained a lot more in terms of enjoyment, as the launch party proved. Safety-wise, for the reason abovementionned, we probably did not lose anything. NPCs were enough to keep our Escort busy.
Remained the problem that holding very large fleets in a single airspace is... still a problem. We remember the few 100+ ships mass jumps that ever happened (first one being during DWE); we also remember that those take hours to put into place, causing a lot of time waste, ship computer crashes, sudden disconnections, etc.; for a show that is not that more enjoyable than a smaller one. A mass jump is a difference in quality with a single-ship jump; but a 100-ship jump is only a difference of quantity with a 20-ship jump. It's also worth noting that 100 ships are always more than anyone can monitor, provided the airspace allows one to actually be able to see all of them. For all these reason, it seemed to us that it wasn't worth sacrificing the comfort and enjoyment of all to the altar of a size contest.
We thus came with the solution of setting up not one but several airspaces, each rallied around a single pilot, acting as a beacon and winging their fleet in. Airspaces were designed to hold a decent amount of ships for spectacular jumps, but not so many as to cause hardware complications; we settled at around 25 ships per airspace. Copycatting the larger organization at a smaller level, each airspace would then need its Escort and its communications channel. Though it may seem to be a lot more work than a single airspace, once the standard organization has been decided, there's nothing easier than duplicating it as many times as and to any scale one needs. In the process, everything goes as the standard organization goes, with this vital difference than when the large organization always hits a wall at some point, the smaller ones do not. And just like that, we could have any number of pilots in the same event theoretically without any issue.
We actually had 140 pilots during the Euro launch party. There were disconnection issues, but not to the point of being such a struggle that the pilot would eventually give up and leave. In Beacon 1, were I was, there was only one pilot having difficulty joining the airspace; part of the difficulties often was the pilot not fully knowing the winging process. About 15 minutes before the official departure clearance time, my ship went online; I got winged up; exited the station; supercruised to my Beacon, dropped and found him, the Escort, and the rest of our fleet 20km farther away. Not a single issue for the hour or so I idly waited for the last ships to join in.
It is worth noting that after the first jump, most of the fleet was still in the same airspace. I couldn't get confirmation on other Beacons, but I believe it was the case there too. And we mostly stayed in the same airspace during the 10 coordinated jumps. At some point, I had to shake off a chaser, I thus jumped to a random system, waited for the next countdown, then jump back in route, to find myself in our shared airspace again. We also caught up a few ships from the Beacon 6 airspace. As far as security goes, I don't have reports of Escorts being unable to drop onto their target; if a Carrier took damage, it was not due to airspace struggle. From what I heard, the Escort did an excellent job at being fast and reactive.
Last aspect, but not the least, was to launch from deep space. Surfaces are very demanding to most ships' computers, and so is having a whole fleet around oneself. Choosing to gather and depart in deep space most probably saved us disconnects and ship computer crashes, whilst allowing for pilots without surface permits to join the party.
If this event proved one thing, it's that it can only go well as long as procedures are followed. This will never be stressed enough. Everyone who followed the procedure and waited for their turn to be processed, went in and as far as I know, had a great time. Those who failed to follow the first instructions missed something (or didn't want to bother, which is fine as long as they don't confuse the people in charge) and most importantly waste our time. But the problem lies even before the event itself.
The information must be easily accessible, anytime, to anyone. This is probably the most vital point. But there is only so much one can do, and this is an effort that has to be shared by both the organizers and the participants. As an organizer, I decided to put all the information on a thread. The only single missing information (for security, then RP purposes) was the departure system; which was to be made available on the communications server, as clearly indicated, two days prior to launch. My mistake was to not mention where exactly it would be posted in the server. So basically, everything was in the same location, with the exception of the key to participating in the event, which required one to be on the server, which itself was a very clear requirement to take part in this event.
Participant-side, there are a few things that are highly unadvised; such as inventing information that is not present nor implied anywhere, reading fast and missing all kinds of information, reading it once two months prior to launch and not updating oneself a few days before, using a mobile (knowing that things might not be properly formatted, not be displayed, etc.), not following the instructions, etc. Not only is one liable to ruin their experience of the event, but one can be sure to make the organizers waste their time and efforts on D-Day. The vast majority of questions I was asked about the expedition was being answered to on the thread since the beginning. To be clear though, not understanding is not a problem - not making the effort to go get the information and understand it, is. To help prevent this, it proved necessary to have several people steering the participants to the information, to make sure that as many of them as possible would know everything before D-Day.
Yet that did not prevent Command from having to process unprepared participants while they were busy enough as it was. Maybe everything should be set and locked before D-Day, to prevent all last-minute processing. Although we've been able to handle all the special cases due to a large staff being available, skilled and efficient, an event with less organizers, less preparation and/or less dedicated people might not be able to. Participants joining the server literally at the last minute, when the thread had been online for more than two months, is a terrible mistake. Often in a rush, these people will probably not have read the thread properly and won't know how to clear their access to the information, will thus ask around, will have to be explained what is written on the thread already, they will then either clog up the comms channels or send private message to the organizers, who have no time at to spend on this during the event. For those who didn't bother to be prepared - this is not respectful of everyone's effort. Same goes for the Procedure document, which had been made available several weeks in advance, updated once, and which should have been read/read again just before the event. Apart from the few people who didn't read it, read it too fast or missed something due to language barrier*, everyone who followed it contributed to the party happening smoothly and safely. The event has proven that a carefully prepared procedure really improves the way things go, as everyone (and especially the logistics and the organizers) knew exactly what to do. From the dispatch to the mass jumps, every situation was clearly detailed in the document, so that people would be processed without idle time and uncertainties.
Thanks to the participation of serious and dedicated people, we have been able to draw up, set up and follow a very precise procedure that left no potential situation unanswered. We divided key responsabilites between people and made sure everyone knew their bit. I won't talk about the pre-Procedure responsabilities; I'll only present the key roles that are likely to remain as such in further mass events (Patrol is specific to events progressing over several systems in a coordinated fashion).
- Dispatch is the first step, as they had to spread all the participants into several airspaces, as per our pre-defined course of action. Dispatch has to make sure that airspaces are filled to a decent yet comfortable amount, taking into account the balance of roles (Carrier, Escort, Tanker) as well as, if possible, the timezones, in order to improve airspaces as much as possible (Beacon 5 was mostly US players during the Eruo launch, and Beacon 6 is where they dispatched the Pacific/NZ timezones). It is a fast job, requiring sharp focus. In a little over an hour, they managed to dispatch more than 100 people into 5 role-play airspaces, cross-checking all requests on a text channel and confirming them. Dispatch is (or was, at least in this event) a two-time process: a beacon request is needed as well as being in the common voice channel, the latter being a necessary token of one's presence in a given airspace, and the former being a clearance step for participation (see 'Communications' below).
- Beacon is the second step. The Beacon does nothing but winging the fleet in and being available on all means of communication (voice, in-game text, Discord text channels). They must be comfortable with the game controls, with english and of course with people - patience sometimes is needed to help the beginners, whom we had in numbers. They will also coordinate the jump(s) and manage the Escort if the need arises, they thus must understand the responsability they take. Regarding Dispatch and Beacon, it now seems obvious that these two vital roles should be separated, allowing each person to be focused on one thing, but work closely to ensure fluid processing of the participants.
- Escorts protect the ships and must be autonomous. Tied to a Beacon, they must know who is coming at all times, know each other and be on the lookout without needing to be told by the Beacon. After consideration, we thought best to have Escorts free of any wing to be able to wing up and drop in on anyone as fast as possible. They all did a great job on the CCC launch party, due to the facts that they knew who was Escort long before D-Day, they were dispatched first, they used clear radio etiquette to pass on information and they were constantly listening to the Beacon.
*This matter is closely tied to an extremely important one: communication. We had a couple hiccups before and during the event because the person involved never thought of mentionning that they had trouble speaking english, thus leading us to believe that they were a troll (as it appeared in those particular conversations) and to treat them as such. It is VITAL that one mentions it RIGHT AWAY to spare everyone the trouble of understanding each others - if not worse. It is also taken for granted that when rules are set, they are NOT to be broken; it may be a game, but it's only one as long as everyone plays along. If one breaks a rule because of a hardware/software issue, it is VITAL that one mentions it RIGHT AWAY, to avoid being treated as a rule breaker.
As a few previous attempts proved, having 100 people in the same Discord voice channel doesn't work. Discord is still a young software and hits the limits pretty fast. It was also obvious that with several independent airspaces, we couldn't possibly have a single voice channel. We thus divided the comms into several channels, each one being attributed to an airspace, managed by a Beacon; which went mostly very well - with still a few audio network issues. The other problem though, was that we couldn't easily coordinate the whole fleet across separated channels. Besides, some airspaces were ready to go long before some others - so in the end, we amended our plans and decided that past the official clearance hour, all Beacons were clear to lead their airspace onto the first systems, following the pre-planned route. Which they did brilliantly. This had been unforseen but turned out to work really well; as we wouldn't have a whole-fleet-mass-jump, there wasn't any point in keeping everyone waiting for the same hour. Instead, all the airspaces had their fun without waiting.
Nonetheless, we needed at least one text channel, which was strictly managed, to send beacon requests for dispatch. To access both the voice and text channels, one needed a proper CCC Discord role (which was self-assignable), thus filtering out non-participants. Beacon requests in text provided a log that Dispatch could then manage as needed - mainly, dispatch Escort first, then Carriers. Cross-checking requests with presence in the CCC common voice channel, they could discard anyone not following instructions. The request could provide information such as the timezone, and of course the CCC role-play role. Once dispatched, the requests were confirmed using a Discord reaction, making it easy to spot leftovers and such. On the sides, it was also very important to have a few people in the common channels reminding participants of the instructions in order to get in.
During the event, comms had to be prioritized, in order to ensure that the Beacon could work efficiently and that the Escort could receive and share information immediately. It was also suggested to use a <a href="https://docs.google.com/document/d/1pAC7e42MgBcBnZyLFpGFzdM62j9DzzCDv0sGIax6eag/edit">proper radio etiquette</a>. This provided a powerful role-play feeling that did not prevent people from talking and having fun, yet allowed all important communications to go through among each airspace. I can only speak for Beacon 1 and the CCC common channel here, but overall the participants really played along and did not clutter the comms. Arriving pilots could talk and request info or escort freely. It seemed that the role-play aspect was strong and enjoyable enough to invite participants to self-moderate; and they actually showed an incredible availability to help and assits all pilots and especially newbies who had never taken part into such events in Elite.
It seems overall very restrictive. But the reason for such a detailed and precise logistical preparation is simple. We wanted everyone to be able to enjoy the launch party, meaning we had to be reasonable on every aspect, meaning we had to compromise role-play and logistics together, and eventually follow a procedure where everyone would be taken care of, provided they complied. As a 'simple' Carrier, all one had to do is request a beacon on the server, be in voice comms (even muted), and wait for dispatch. From then on, they'd be taken care of by the Beacon. We had quite a lot of beginners, not only in mass events, but in Elite as well, and the feedback the organizers received is extremely positive. The beginners enjoyed the event from start to finish, thanks to the precise procedure and the patience and dedication of the Beacons. Once rolling, the event went flawlessly.
So, as a recap, what we learned.
- Above a certain amount of people, the discomfort and technical issues are not worth the extra ships. Reasonnable instances are definitely more enjoyable.
- A lot of preparation is better than 4 hours of improvisation.
- Share the responsability: less ground to cover, better covering.
- A clear and thorough procedure is a highly recommended asset for any sort of organized event.
- Participants need to make an effort on their side to make sure they are ready before the event.
- Adapt the logistics to the scale of the event.
- If possible, rehearse, do a dry run.
- When rules are followed, things work.
The CCC organization team hopes that this report will shed some light on mass events organization and help leaders prepare their own.
Many thanks to all the people who helped setting the party up.
Souvarine (Mission Command) Ian Doncaster (Escort Command)
Pendragon55555 (US Coordinator) Mostly Awol (US Coordinator)
D Sinclair DavidStHubbins DrYayoMeister (XBox) EchoWake (XBox) Erimus Kamzel Judge Rhadamanthus KT421 NOHJ Shand Gruffly Souvarine Zephrow
Dr Kaii, Obsidian Ant, Frontier (Newsletter)
Maximilian Reach (Video)
Reports from CCC Departure Logistics
CMDR ZEPHROW (Euro Beacon)
Being a Beacon was a truly unique experience, and I'm glad that I did it after all. Seeing all the CMDRs jumping under my command, processing them, all of them arriving safe at the last waypoint. Very immersive, they also thanked me at the end. I would like to thank you and the others for this unique experience and for a job well done.
CMDR ECHO WAKE (XBox)
Christmas Carriers Convoy Report - XB1-001 December 3, 2016
Despite some uneasiness among some commanders about pirates, everything seems to have gone smoothly. We had hoped for a mass exit similar to the groups that had left before us but with the small numbers we had, there was, as I had expected, three separate jump windows for our group of commanders who were looking to be part of larger fleets. I have heard of reports that the first group was small only consisting of four commanders and one at least one of which turned back to assist with the second group of commanders that were to jump out. The second group was a bit larger with eight commanders but still vastly smaller than our counterparts that left earlier in the day. The third group I find to somewhat interesting as it consisted of the two commanders that tried to organize us into a larger fleet and were the last to leave the system. We had also managed to pick another commander whom decided that a group like ours deserved to have more than one stratotanker and outfitted his ship with appropriate equipment to assist in the convoy.
All in all I believe the group managed to make to the first way point of Shapley 1 with no major disasters and at least one commander has even made it to around base camp two. Also one last thing it was Commander Dr. Yayomeisters birthday on the 2nd, so please say happy birthday.
CMDR SAFTEYBOT (Euro/US Patrol)
EU: From my point of view, this one went very smoothly. It got to be a little tricky to keep track of the groups as they moved from waypoint to waypoint, which made it harder to sweep systems ahead of them. NPCs were light, and there were no NPCs that decided to be a problem. We mostly acted as scouts. Ian did see some trouble in the last waypoint, I guess a couple of NPCs popped up over there, while myself and the other scouts were going back for stragglers. Ian handled it.
US: Miami was way more active with NPCs for some reason, which lead to Beacon 1 having a hard time getting under way. They eventually had to return to the station in Miami for repairs, after not being able to find a convienient repair station further along the route. Aaron Star and another patroller (sadly, I forgot the name) performed an impressive rescue of MF1ve, droping into his wake to doubleteam an NPC Anaconda that had been after him for some time. This had the same issue where it was a little tricky to keep track of the beacons and their groups. It was compounded by the heavier NPC turnout, but I don't think there were any casualties. On the second one we did the same scouting, with a bit of traffic control (while systems were being cleared), and beacon monitoring. We also got into more combat, which was good!
Both were a lot of fun, and I'd be happy to participate in another similar event in the future. The main change I would make would be to make sure the scouts have the waypoints bookmarked, and friend-invite all the beacons ahead of time, so they could track their movement via the galaxy map.
CMDR CHARLES VON HACKBEIL (Euro Carrier)
Yesterday's departure went very well. The tension was rising when more and more people arrived in Miami, just a short time before dispatch would start. General excitement was in the air, no one could await it anymore. At last, around 1800 dispach began, requests were filed quickly.
Beacon 2 was working like a charm, Cmdr Nohj contacted me shortly after my request, he was doing a very good job, guiding me through the process in a very calm and clear fashion. I certainly profited from taking part in the training, so I knew what to do. I dropped into the beacon instance very early and tried to be helpful where I could.
The number of people without any travelling experience surprised me though, but even the absolute beginners were guided through the process very sensibly. Cmdr Nohj was everpresent. Also our escorts did a great job, Nightstalker and Dallas Cowboy, very calm, always there when needed. All this made a great backdrop for everyone, it made it feel easy to be part of something. Something really big. Bigger than what most of us experienced before.
The escorts guided the insecure carriers through the first jumps out of the bubble, being their lifelines more than once. But every threat was fought off, all the carriers started their journey out of the bubble and into the void, all of them still fascinated by what has just happened to them.
Interestingly, the pilot with the biggest troubles was the one with the most experience in travelling, Cmdr Isokix. He was interdicted in Nevada, having his shieldless Beluga stripped down to 20% hull, when a sudden imbalance of the force saved his . He magically disappered. Everything happened too fast for his escort to react, Isokix was interdicted the second he arrived in Nevada. Lucky Isokix though, he managed to reappear from another dimension with fully restored 100% hull, so we all pretended nothing has ever happened.
There was also a small incident with our beacon, Cmdr Nohj. But the whole team of beacon 2 chose to remain silent about it...
CMDR IAN DONCASTER (Escort Command)
Mission 16-164 report [Iridium Wing] Explorers: about 100 of them, various ship classes, all carrying cargo as well. Iridium Wing: Ian Doncaster (Escort Command), D Sinclair (Beacon 3), P Mangham (Escort)
Additional Support: Qohen Leth of the CCN (Dispatch), Souvarine of the CCN (Mission Command), numerous Colonia Militia Forces pilots from at least 6 different factions. Route: outbound escort LTT 9846 to Tau-1 Aquarii
Results: Six beacons were used to group carriers with escorts around Magna in LTT 9846. A small number of escorts maintained a Charlie-style supercruise patrol of the system to protect inbound carriers.
The fleet then jumped along a pre-agreed route between the departure and destination systems, with beacons keeping their group together, but no attempt being made to coordinate Beacon departures from the system. All groups met with significant pirate interdictions on the way to Tau-1 Aquarii. No explorers were lost, though two ships were sufficiently damaged as to need to return to LTT 9846 for repairs before departing again. A further US-timezone departure successfully used the same procedure to move a further 50 ships clear, again with no losses.
Recommendations: The broad procedure worked well. Interference from NPC pirates was high, as expected, but escorts were generally able to protect their carriers. Additional training for and advance identification of Patrol ships would be desirable in future. In general more training for escorts would help. Further information for explorers - perhaps including video tutorials - might help them avoid unnecessary risks during arrival at the departure system. With additional pre-work, the main tasks of the dispatch role could be semi-automated by a Discord bot, leaving the dispatch officer freer to concentrate on irregularities and special cases. Discord's voice support is really not up to the task of coordinating this large a departure. Alternatives should be considered in future. On the bright side, Elite Dangerous's instancing seemed better than usual.
NPC pirates continued to occasionally intercept cargo-carrying ships to around 450 LY from Sol. This should also be considered for inbound escorts, and it may be desirable to use light fighters with longer jump range for initial cover when the cargo risk factor applies, to be joined by standard escort ships closer to the bubble.
The departure went reasonably smoothe. As a beacon, I really didn't have any trouble getting people to drop in on me, and everyone pretty much did as told. Then the trouble started. We had a pirate in a gunship drop in on Tath as he came in, and we dispatched it quickly.. Maybe a little too quickly actually, because one of us (totally not me) shot it before scanning, and gained a bounty. Then the police came in, scanned someone (totally not me) and attacked. We had to quickly jump out as we were being attacked by the system security.
Upon our emergency jump, we arrived in Wilson. Almost immediately, Tath got interdicted by a pirate, and we had to save him. Then we decided to jump to the next system. We sent Phoenix first as a scout, and then jumped when he said it was clear. MF1VE and Tath were in a wing and both of them were carriers, and MF1VE was nav-locked when Tath jumped in... And got interdicted again... (At this point, I wanted to re-scan him to make sure he wasn't carrying pirate magnets)
Well, we went a bit farther, battling interdictions the whole way before getting about halfway when we learned some of the other groups hadn't even left yet! We ended up taking a vote and decided to head all the way back to Miami to repair and restock, with Tath and MF1VE sitting at thirty and fifty percent, respectively. So we head back, and luckily without event.
Then we headed back out after docking. We mass-jumped and decided to do our jumps in supercruise. We got around where we were rather quickly and without much event, but the latter half was filled with more misfit adventures! Stargrease ended up unable to jump to the right system half the time, but we think it's due to thargoids having infected his navigational system.. He really ought to have that checked out. He had the jump range, though, to meet us at the next system every time, so all was good. We actually were having so much enjoyment out of our misfit adventures that we stayed together, jumping under my route for hours after we passed Tau.
There were photos taken to remember that day, we made sure to keep in touch and Acroci made emblems for all of us. We had a ton of laughs and will be sure to meet again. This was one of my most interesting experiences in the galaxy and I'll be surprised if anything ever tops it. We'll have to see what happens, but for now this is CMDR Electrikcat signing out.
Be safe, commanders!
My role on the day was limited to that of a Beacon, which in practise was basically a mini Fleet Command. My instance was stable and well-populated, and all Commanders reported really enjoying the launch and the roleplay.
I found the role of Beacon really satisfying - it was great to roleplay a coordination like that, and I got really into character - as did the pilots in my instance.
From an organisational perspective, I think we were lucky though. We didn’t have much contingency planning and we had insufficient top-level leadership available to support and manage the operation. For example, if two of the Beacons had failed to show up, we would have greatly struggled to accommodate the fleet. Also, the lack of a strong leadership presence across the voice channels meant that the instances had to operate completely independently - they weren’t coordinated.
In an ideal world, we would have had enough Beacons to allow me to be Fleet Command, and move between voice channels coordinating.
I feel that the Beacons were all relieved and happy that it went well, but I suspect that most felt ill-prepared. It would have been good to prep more Beacons, further in advance.
So - my recommendations for next time:
Fleet Command to be separate from the Beacon role, to allow greater support and voice coordination between instances. More Beacons, brought on earlier. Ideally twice as many Beacons enlisted as there are instances - just in case some Beacons don’t show up on the day.
These are the only areas I feel needed improvement, and luckily they didn’t detract from the success of the event at all.
Cmdr Qohen Leth
Full report here
The launch was epic. First time trying Wings/voice comms/Discord… About everything at the same time. Steep learning curve but fantastic. Happy travels!
– Cmdr Nambola
My salute to all Beacons, and to all organisers, that was the single best managed mass fleet movement I have ever been a part of outside Eve Online.
– Cmdr Aggie Ninepence
It was great. It is the first time I see a group of Cmdrs working together and not looking like a mess. Nice planning. Thank you!
– Cmdr Filou
Being a Beacon was a trully unique experience, and I’m glad that I did it after all. Seeing all Cdmrs jumping under my command, processing them, all of them arriving safe at the last waypoint. Very immersive, they also thanked me at the end. I would like to thank you and the others for this unique experience and for a job well done.
– Cmdr Zephrow
It is the best thing I encountered in 30 years of gaming. The priority for social quality, the helpfulness, the general kindness, all this is just stunning. What a group.
– Cmdr Charles von Hackbeil
I’d just like to say a big thanks to all who organised this, I had a ton of fun in the US Launch last night. KT421 was a wonderful beacon, and I can’t wait to bump into Kaellito’s T9 again!
– Cmdr Luchador