Christmas Carriers Convoy


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  • Connector.

    TIMEFRAME

    Dec. 2nd 3302 > Jan. 2nd 3303

  • Connector.

    ROUTE

    LTT 9846 > Colonia

  • Connector.

    MODE

    Any / FleetComm PG recommended

  • Connector.

    OBJECTIVE

    Supply Colonia with goods, hardware and Colonists

  • Connector.

    FLEET

    Weaponless freighters & armed Escort (mid/large)

  • Connector.

    STATUS

    Completed

The CCC Expedition Launch Event Video (edit. Maximilian Reach)

Expedition Leader & Euro Dispatch: Qohen Leth Mission Command: Souvarine Escort Command: Ian Doncaster US Coordination: Pendragon55555 Mostly Awol

Beacons: D Sinclair DavidStHubbins DrYayoMeister (XBox) EchoWake (XBox) Erimus Kamzel Judge Rhadamanthus KT421 NOHJ Shand Gruffly Souvarine Zephrow

Neswletter: Dr Kaii, Obsidian Ant, Frontier

Video Editing: Maximilian Reach

Contact: Qohen Leth

Role Constraints Discord Role Requirements
Carriers Role-Play [CCC] Carrier - Mid-pad ship or bigger - 2 lasers OR point defenses MAX - At least half your hold filled with cargo
Militia Escort Role-Play [CCC] Escort - Any armed ship - Understanding of the responsabililty - Ready to sacrifice themselves for the safety of the Carriers
Stratotankers Role-Play [CCC] Stratotanker - Enough fuel and limpets to perform several rescues during the trip - Ability to work with others and respect dispatch, if any
Freelancers None [CCC] Freelancer - Respect of security directives during basecamp meetups - No other requirement
 
Ship Type Total Count Ship Type Total Count Ship Type Total Count Ship Type Total Count Ship Type Total Count Ship Type Total Count
Adder 0 Anaconda 159 ASP Explorer 66 ASP Scout 1 Beluga Liner 34 Cobra Mk.III 15
Cobra Mk.IV 2 DiamondBack Explorer 9 DiamondBack Scout 3 Eagle 1 Federal Assault Ship 1 Federal Corvette 9
Federal Dropship 1 Federal Gunship 2 Fer-De-Lance 9 Hauler 2 Imperial Clipper 16 Imperial Courier 7
Imperial Cutter 32 Imperial Eagle 0 Keelback 5 Orca 6 Python 38 Sidewinder 3
Type-6 14 Type-7 15 Type-9 Heavy 21 Viper Mk.IV 7 Vulture 4
Departure Hillary Depot Amundsen Terminal Eagle's Landing Sacagawea Space Port Gagarin Gate Polo Harbour Jaques Station
LTT 9846 Blu tdua AI-A c14-10 Lagoon Sector NI-S b4-10 Eagle Sector IR-W d1-117 Skaudai CH-B d14-34 Gru Hypue KS-T d3-31 Boewnst KS-S c20-959 Colonia
Fri., Dec. 2nd Sun. 4th Fri. 9th Wed. 14th Sun. 18th Wed. 21st Sun. 25th Mon., Jan. 2nd
22,000 ly 20,112 ly 17,845 ly 15,113 ly 10,220 ly 7,863 ly 4,786 ly 0!
18:00 IGT All day All day All day 18:00 IGT All day All day 18:00 IGT
LTT 9846 A 4 a A 1 A 2 a 5 G a A 4 A 2 a Jaques' Bar
Roster # Cmdr Name Discord Name TimeZone Role Ship Ship Name
1 Gustave Flaubert Qohen Letd | Gustave Flaubert EU Carrier Beluga Liner Salammbô
2 Erimus Erimus Kamzel EU Militia Escort Federal Corvette DSS Resolution
3 Charles von Hackbeil EU Carrier Imperial Cutter The Mostly Harmless
4 Fredman EU Carrier Imperial Cutter
5 Starlancer Starlancer/Novalance US Militia Escort Pytdon Blue Jacket
6 Souvarine EU Militia Escort Anaconda Lord Of Kobol
7 5parkles CMDR BranchesOfSins US Carrier Pytdon The Hestia
8 Wishblend EU Carrier Beluga Liner Queen Of The Stars
9 Johnny Case EU Freelancer Sidewinder Spirit Of The Frontier
10 <-lightspeed-> EU Carrier
11 Maximilian Reach EU Carrier Type-9 Heavy Big Daddy
12 Tharrn EU Carrier Imperial Clipper Vanguard
13 D4RKS4V4NT EU Carrier Imperial Clipper Sir Honkalot
14 LGOPTIMUSONE EU Freelancer Asp Explorer
15 Alex Ringess EU Militia Escort Pytdon Orion's Sword
16 Hansow EU Militia Escort Pytdon Defiant MkII
17 Chrystoph US Militia Escort Vulture FGES Mantis
18 Gearshy EU Carrier Anaconda Delayed Gratification
19 Baradoen EU Freelancer Imperial Clipper Eightfold Patd
20 Helium7 EU Freelancer Cobra Mk.III Serenity
21 Runnybabbit EU Carrier Type-9 Heavy Harry
22 TheGreatArgon CMDR TheGreatArgon EU Carrier Beluga Liner Paradise Bubble
23 King_INF3RNO US Carrier Anaconda The Defiance
24 The book 0f eli The Book Of Dumptruck US Carrier Beluga Liner Sol Bianca
25 Ablative US Carrier Beluga Liner The Briney Hiney
26 Shinji Yamazaki EU Freelancer Anaconda Pride Of Toluku [EoT]
27 James Minderbinder James EU Freelancer Type-7 Nostromo
28 kjkb1980 EU Militia Escort Anaconda Light Cruiser Drogon
29 Kel Solaar US Freelancer Federal Corvette FNS Tramontana
30 Juniper Nomi'Tar[UGC] Juniper Nomi'Tar EU Freelancer Imperial Cutter Artdur Guiness
31 Halcyone EU Carrier Anaconda Voids Arrow
32 grunt n moan AUS Freelancer Asp Explorer Eloise
33 _Fissure US Freelancer Anaconda When Daylight Dies
34 Pnyx US Carrier Imperial Cutter Nonsuch
35 Astaced Astaced Starseeker EU Carrier Imperial Clipper 404 name not found
36 Kitten_ Cozmickitty AUS Carrier Imperial Cutter
37 Mack Winston EU Carrier Beluga Liner James Prescott Joule
38 DavyJones EU Militia Escort Fer-De-Lance INV Vigilant
39 13A 13A/24B EU Freelancer Diamondback Scout Moondance
40 Mr. K EU Freelancer Cobra Mk.III Starstrider
41 idr !'M A SNOWMANNNNN AUS Carrier Imperial Cutter Indonesia Pusaka
42 Danger Noodle US Stratotanker Type-9 Heavy Bit And Barbel
43 Hepburn3d EU Carrier Orca The Disparity
44 Strapkass EU Freelancer Anaconda Daftbox
45 Lyneira EU Carrier Imperial Cutter Sonic Glacier
46 Empiricist67 67MistakeNot EU Freelancer Asp Explorer The Probable Balance
47 OmegaStagetdr33 US Carrier Imperial Cutter Elvira's Love Suite
48 Digga EU Freelancer Asp Explorer Ranger
49 Kahou Kahō Aoki EU Carrier Anaconda
50 Chang Kai Shek AUS Freelancer Anaconda Space Bidness
51 Announcerer EU Freelancer Asp Explorer Dora
52 Dave H Schiff US Carrier Beluga Liner Odatass
53 glenpark EU Freelancer Anaconda Howtd
54 KT421 US Militia Escort Federal Assault Ship For Fun And Profit
55 Gudjon262 EU Freelancer Anaconda The Raven
56 Mr Pedersen Cmdr Pedersen EU Carrier Anaconda Angel Of Darkness
57 EfilOne EfilOne (Ornas Diehl) EU Carrier Type-6 DST Far Sight Lost
58 Kasparaitis EU Carrier Anaconda Caracal
59 Enzo Wolf VodkaWolf EU Freelancer Asp Explorer StarWolf
60 27duuude 27δ US Freelancer Anaconda The Medic
61 lilletdomas EU Carrier Type-7 Deficit
62 Electrikcat US Militia Escort Federal Corvette SS Doble Penetrator
63 simEG EU Carrier Beluga Liner Outvision
64 Bran Tse Mallory EU Freelancer Cobra Mk.III Ahhotep
65 Cooltimmetje EU Freelancer Anaconda
66 ArcanumRelevante EU Stratotanker Anaconda Rataconda
67 Simonini US Freelancer Imperial Cutter
68 Jimbo Lazy EU Carrier Anaconda Sun Dragon
69 Montagye Druitt EU Carrier Anaconda The Lying
70 Scout_des_Monats EU Carrier Beluga Liner Santa Maria
71 hillbillypolenta AUS Stratotanker Anaconda The Good Ship Lollipop
72 BeliallTM EU Carrier Beluga Liner Serenity
73 OldMrBrewster EU Freelancer Asp Explorer Dumbo
74 Gorgol EU Freelancer Anaconda Octavius
75 Hikowa Dean EU Carrier Anaconda FDN Vidette
76 Nohj Jrc4055 US Militia Escort Diamondback Scout Agnarr
77 TOPBLAZER85 [ALT] TOPBLAZER85 EU Militia Escort Imperial Courier
78 Squiggle EU Militia Escort Anaconda Damaged Goods
79 Qwertyuiopas US Militia Escort Anaconda CMV Upon Reflection
80 Manuone Kenobi EU Carrier Beluga Liner Ursa Polaris
81 Exploited EU Carrier Beluga Liner
82 Stargrease US Carrier Anaconda Doom's Folly
83 Hasmodai Cmdr Hasmodai US Militia Escort Anaconda CMF Cerberus
84 Nacho Man CMDR Nacho Man AUS Militia Escort Anaconda Ship For Brains
85 Judy L Hopps AUS Militia Escort Fer-De-Lance
86 Zimz CMDR Zimz US Stratotanker Imperial Cutter Vesperia
87 Cyrillus Kreek Simon (CMDR Cyrillus Creek) EU Freelancer Imperial Courier Goldfinger
88 Azteke azteke EU Carrier Anaconda Galactic Ana. Tpt. H3R1N6
89 EaterOfShoes EU Carrier Type-9 Heavy Corpulent Pilgrim
90 Coolguy6316 EU Militia Escort Anaconda Clementine
91 Pendragon55555 US Militia Escort Anaconda
92 Putin Stronk π=3‽ EU Militia Escort Imperial Clipper CMFS Hippokrátēs
93 Ar'Vessah EU Militia Escort Fer-De-Lance Adrasteia
94 Bafaut EU Militia Escort Anaconda Sol Bianca
95 Barney_g EU Carrier Beluga Liner IES Khonsu
96 HeaThen Jester Muninn EU Militia Escort Anaconda The Longboat
97 Dukrous US Militia Escort Pytdon SEPPorter
98 Sharpant EU Carrier Pytdon Galatea
99 Kancro Vantas US Militia Escort Anaconda EEV Arauca
100 Adept Geraden AUS Freelancer Anaconda Pecuniary Interest
101 Nixilius EU Carrier Imperial Clipper
102 BadBoyUK TonytoTheB US Militia Escort Pytdon Michelle
103 Ed Geiger EU Freelancer Imperial Cutter Angel One
104 CoronaScamper EU Carrier Imperial Cutter Eternity
105 Drykael EU Carrier Imperial Cutter Darasuum Cuyan
106 TheeMightyJimmy EU Carrier Type-9 Heavy Rubber Duck
107 M. Volgrand EU Militia Escort Pytdon ISS Stormspike
108 Gerbilz Aus/NZ Carrier Type-7 The Tragic School Bus
109 MostlyAwol US Militia Escort Imperial Clipper Stellar Flare
110 Prawps US Freelancer Imperial Clipper NSW New Adventure
111 Thanatos676 US Freelancer Imperial Cutter Hinterlight
112 Aggie Ninepence EU Militia Escort Fer-De-Lance CMS Badb CaTha
113 Hotto Dogu EU Militia Escort Fer-De-Lance FNS Seraphim
114 Kronek US Carrier Anaconda Defiant
115 Froggit Blake Marlon Blake/Froggit Blake US Carrier Beluga Liner Whale Gone Wrong
116 KungFuFerret US Carrier Cobra Mk.III Endeavour
117 Detd Jesta EU Freelancer Sidewinder Pixel
118 Trevor Goodchild EU Militia Escort Anaconda No Stranger To Violence
119 Ashnak EU Stratotanker Pytdon Out Of Coffee Error
120 .Stryker. Stryker The Striker US Stratotanker Anaconda The Behemotd
121 Pipedream US Carrier Federal Corvette PromeTheus
122 Raikkonen EU Carrier Beluga Liner The Empress
123 Sonar Chief US Carrier Anaconda Providence
124 TheSeryogian US Carrier Imperial Courier Pillar Of Autumn
125 Luxan Luxan58 EU Carrier Anaconda The Fabulous Ironclad
126 Penny Umbra EU Carrier Type-9 Heavy Demeter
127 Bal Harkonnen CMDR Bal Harkonnen US Carrier Type-9 Heavy Schildkröte Wal
128 Firemane EU Carrier Anaconda Augur
129 Valiant Crick ValiantCrick Aus/NZ Carrier Keelback Phobos
130 Jaredd EU Carrier Type-9 Heavy Colossus
131 tdudPucker US Carrier Beluga Liner NymphStar
132 Ramses Overdak US Carrier Anaconda DSMV Arktika
133 Jed212 US Carrier Type-9 Heavy USS Deckard
134 Sheer Luck EU Carrier Beluga Liner There Will Be Cake
135 Tazbert EU Carrier Imperial Clipper The Unbearable Beigeness of Being
136 Hasenearl CMDR Hasenearl EU Carrier Beluga Liner Singularity
137 Zulu Romeo EU Freelancer Cobra Mk.III ZRS Useless Reptile
138 HeaThen Jester Muninn EU Militia Escort Anaconda The Longboat
139 Gorantu US Militia Escort Anaconda BunsHun
140 N. Nazari Tarek Tavaria US Militia Escort Keelback Tsovinar
141 PavPrime US Carrier Anaconda
142 Drumatiko EU Carrier Anaconda Astraios
143 Deatdtripper CMDR Deatdtripper US Carrier Anaconda Breakdown
144 Dougielicious Dougie US Carrier Anaconda Aerosmitd 35
145 Bennerz EU Carrier Imperial Cutter SS Beagle
146 Tilbur EU Freelancer Anaconda
147 Kott EU Carrier Anaconda
148 Bovine Joney CMDR Bovine Joney US Carrier Beluga Liner CSS Arcadia
149 Dubkipz42 US Carrier Anaconda Arkbird
150 Blade433 EU Carrier ASP Explorer
151 Ifrus Olcon US Militia Escort DiamondBack Scout Blizz
152 2301 EU Militia Escort Imperial Clipper Glory Of Olympus
153 Dahak Maeglynn US Carrier Beluga Liner Lusitania
154 Nordish EU Carrier Anaconda SS By Nature II
155 Lord_aNOOBis EU Carrier Anaconda S.E.S. Pendragon
156 The Animaniac EU Militia Escort Cobra Mk.III The Rocket
157 JSxJenkins EU Carrier ASP Explorer
158 Zephrow EU Militia Escort Anaconda F.L.V. Gronosov
159 Tatd US Carrier ASP Explorer Endeavour
160 Ulysses Wolf Ulysses Wolf [CoR] EU Carrier Pytdon Apollo's Bow
161 SM EU Carrier Type-6 Sun Rise
162 Timmy01 EU Militia Escort Federal Corvette BigBetty
163 Intellectus Primus EU Carrier Orca Haida Gwaii
164 LukaTher EU Freelancer Eagle
165 Truder EU Carrier Imperial Cutter Obstruction
166 Wellseasonedveg EU Militia Escort Vulture Mad Squire
167 Jazzy 'Pickle' Rose AUS Carrier Beluga Liner Lady Elizabetd
168 Jezter Darkomen Jezter US Carrier ASP Explorer Lina
169 Richard Anderson AUS Carrier Beluga Liner Eden's Hope
170 Keitd The tdief EU Carrier Anaconda Argo
171 Gunnet AUS Carrier Imperial Cutter Oneroa
172 Telboy EU Carrier Anaconda SpaceRover
173 Mart Reiter EU Freelancer Anaconda Polaris
174 Memphisuk EU Carrier Type-7 The Wandering Mist
175 TKensington US Freelancer Imperial Clipper USS Ambrosia
176 Nuclear-Bird aljazbird EU Carrier Type-9 Heavy Miklavž
177 Hawkeye Connormouse connormouse EU Stratotanker Type-9 Heavy
178 Takoda cmdr Tak Oda US Militia Escort Anaconda HMS Khopek
179 Shack Buchanan US Freelancer Asp Explorer Century Chicken
180 Libaneck EU Carrier Pytdon Noisy Vic
181 Leasley Cmdr Leasley EU Carrier Beluga Liner HMS Independence Of The Stars
182 IAmBob224 US Carrier Anaconda The Aggregate
183 Safteybot US Militia Escort DiamondBack Explorer Interesting Developments
184 XFightingFalconX EU Carrier Pytdon RedEx
185 Kayahr EU Carrier Imperial Clipper Sally Sparrow
186 Locnor US Carrier Beluga Liner Hófvarpnir
187 Elaidari EU Freelancer Cobra Mk.III
188 tdinkingAboutIt EU Freelancer Anaconda tdinkin Tardis
189 Caldeon EU Carrier Imperial Clipper Raisin Bomb
190 Novabaka EU Freelancer ASP Scout Night Glider
191 Crix Beruss EU Freelancer ASP Explorer Scorching Hawk
192 Enoro EU Carrier ASP Explorer People's Bliss
193 SubSonic EU Freelancer Cobra Mk.III
194 Kaiburr US Carrier ASP Explorer The Aurion
195 BadMoose9 BadMoose99 US Carrier ASP Explorer
196 PetMan EU Freelancer ASP Explorer Maganda
197 Booboobear EU Freelancer Imperial Cutter Voyager
198 D'Amico US Militia Escort Viper Mk.IV HMCS Enforcement
199 Drzdeano AUS Militia Escort DiamondBack Explorer Rolling tdunder
200 TechN9me Cmdr.TechN9me US Carrier Pytdon H.M.S. Trinity
201 B3rz3k3r321 US Militia Escort ASP Explorer
202 Maxsam EU Freelancer Anaconda Endless Chaser
203 Alex Best Alzaero US Militia Escort Pytdon Stormdancer
204 Belial8915 US Militia Escort Federal Gunship Kearsarge Fd/g.02 D.x
205 MarcusFalden US Freelancer Anaconda Fat
206 Sgt.Glory US Carrier Imperial Cutter Autarkia
207 Master Yoda US Freelancer ASP Explorer
208 Reginleif Hrist Reginleif AUS Carrier Anaconda Herja
209 AlexBrentnall EU Stratotanker Anaconda Flagship Of Eir
210 Fru EU Freelancer Pytdon
211 Floober AUS Carrier Beluga Liner Reefback
212 Mike Bering Mike Bering [FSP] EU Carrier Anaconda Nautilus
213 Stingrey StingerrGB ~Stingrey~StingerrGB~ EU Militia Escort Anaconda
214 John Allbright CMDR John Allbright US Freelancer Cobra Mk.III
215 Guihar US Carrier Imperial Cutter Divine Will
216 Scot Bernard Kurono US Stratotanker Type-7
217 Gabilanator US Freelancer DiamondBack Explorer
218 Unleashed EU Militia Escort Federal Corvette FGS Reluctance
219 K1979 Gustavo Presta US Militia Escort Cobra Mk.III
220 Minscer EU Militia Escort Anaconda The Normandy
221 Woderik Blumpkin EU Freelancer Anaconda The Rusty Trombone
222 Acharn US Carrier Anaconda
223 Dr YayoMeister US Freelancer Anaconda Moo Moo
224 Meengs1024 US Carrier Type-7
225 Sir Munchies US Militia Escort Vulture FNS Vengeful Revenant
226 AcademicDust894 EU Carrier Federal Corvette The Wonderful Leanne
227 Korvuz US Militia Escort Cobra Mk.IV
228 Nightstalker87 EU Militia Escort Anaconda Betty
229 iRac EU Carrier Type-7
230 Echo Wake US Carrier Type-9 Heavy FP Midnight Shadow
231 SuperChu US Carrier ASP Explorer Fernweh
232 Shadoze Publius US Freelancer Anaconda
233 Pyrocitor EU Carrier Type-6 Drogher
234 GloriousMongrel US Militia Escort Pytdon USG Valor
235 Yeun EU Carrier Anaconda
236 Foxisaac Vulgarconqueror69 AUS Freelancer Pytdon Solana
237 MF1VE mf1ve US Carrier Imperial Cutter Dr. McNinja
238 Phaedra EU Freelancer Anaconda Black October
239 MaThew Of Tegalus MaThew | Tavenar EU Carrier Anaconda OSS Grand Crusader
240 E1ghtRoundsRapid EU Freelancer ASP Explorer Run To The Hills
241 Stuttlepress US Carrier Imperial Cutter Hold My Beer
242 AyNuhs digitaldiatribes US Militia Escort Diamondback Explorer
243 Primeh EU Carrier Anaconda Space Whale
244 Filou EU Carrier Imperial Cutter The Last Shadow
245 Ellis Hewins EU Freelancer Anaconda H.M.S. Tea Trolley
246 Terchif Jr US Freelancer Anaconda Anne
247 Kubackiewicz EU Carrier Type-6
248 A Watkin AUS Militia Escort DiamondBack Explorer Long Range Support Mk.II
249 Vayne Xezio US Militia Escort Fer-De-Lance Slayer
250 MatDallTac EU Carrier ASP Explorer VSI Effraie
251 Caroline H. Carolena US Freelancer Cobra Mk.III SS Endeavour
252 Xed EU Carrier Pytdon MSV Olympic
253 Sigma 88 EU Freelancer DiamondBack Explorer Bumblebee
254 Chewbury EU Carrier Type-6 Junkpile
255 Tomarin EU Freelancer ASP Explorer
256 Luchador MrLuchador EU Carrier Type-7 Lycku Luchador
257 xXTheDriveXx EU Militia Escort ASP Explorer The Hush
258 Tallyman Forrest US Carrier Type-7 Lyra
259 Voorhez EU Carrier Beluga Liner ISS Jonah
260 Potato Typo typo US Freelancer Hauler Hauleration
261 TinyPwny EU Freelancer Anaconda Pestilence
262 Shetay EU Carrier Anaconda FNV Winter Runner
263 Eikoop EU Freelancer ASP Explorer
264 SikWhite Sik EU Freelancer ASP Explorer
265 SkyYeti EU Carrier Type-7 WhoaMule
266 Wafflez7 Waffles US Freelancer Imperial Courier Tiger II
267 iHolby EU Carrier Anaconda
268 KotiCharizard3 US Militia Escort Anaconda Yoshua
269 Suluranit US Carrier Anaconda R.R.V. Intrepid
270 Looper CMDR Looper EU Freelancer ASP Explorer
271 Toropicana TroTro EU Freelancer Anaconda The Devil Reject
272 Hanna Hunter EU Freelancer ASP Explorer Fou à Pattes Bleues
273 Laffelrog EU Carrier Anaconda Anaconda Cargo XLR
274 Astrix Swayer astrix EU Carrier Orca
275 IceFire IceFire EU Carrier Imperial Cutter
276 Shand Gruffly CMDR Shand Gruffly AUS Militia Escort ASP Explorer Impact Crater
277 Leighann Tiarell Conventia US Carrier
278 Asamitd EU Militia Escort Anaconda Our Lady Of The Abyss
279 JKB EU Carrier Type-9 Heavy Albatross
280 Ptolemeus EU Freelancer ASP Explorer Almageste
281 Shamrock Evergreen US Freelancer Pytdon The Seventd Leaf
282 Buckohare ghostdragon EU Freelancer Imperial Cutter
283 Arkkan EU Freelancer Anaconda Völuspa
284 Krewzur Freelancer Imperial Clipper
285 Batchat EU Carrier Anaconda Bavarian Beerbox
286 Quail Cluwne EU Freelancer Imperial Courier Mona Lisa Overedrive
287 Donald Duck EU Militia Escort Anaconda Argo
288 Ruiko Ash EU Militia Escort Imperial Clipper #Brexit
289 Energiz-Alios Alios EU Carrier Anaconda StarDreamer
290 Ra Senche Ra'Senche ☾☾ EU Carrier Anaconda Vladimir's Claw
291 Branabon BIGnewt US Carrier Anaconda The King's Road
292 Raijin US Carrier Imperial Cutter Candyvan
293 Vegassimus EU Militia Escort Pytdon Noosphere 2
294 D.G.Cerberus EU Freelancer Anaconda Cronus
295 Deadspin US Militia Escort Anaconda DFS Last Wish
296 Woodentop EU Carrier Type-9 Heavy
297 M98 US Stratotanker Anaconda Weiß
298 Speny77 US Freelancer Vulture Ares
299 TheFrenchCanuck US Freelancer Anaconda
300 Rabbit-HH [UGC] EU Freelancer ASP Explorer Vasco Da Gama
301 Jo'Baccaroo [UGC] Jo'Baccaroo EU Carrier Anaconda UGCS Stolz Von Anequina
302 zwarag EU Carrier Type-7
303 Joe Wanderer EU Carrier Anaconda Heart Of Gold
304 Aaron Starr US Militia Escort ASP Explorer ENS Zephyr
305 DuckfaTher EU Militia Escort Federal Corvette ROU Killing Time
306 Tiddly Oggy EU Militia Escort Pytdon Murphy's Law
307 MoonWeb EU Militia Escort Anaconda Q-Blades
308 Slkj Zabnork (slkj) US Freelancer Asp Explorer Swordfish II
309 Admiral Darkcloak US Freelancer Cobra MK.III Scimitar
310 damien_m EU Carrier Anaconda Blackwater
311 Candido2 EU Militia Escort Fer-de-Lance FROSKOSTEIN
312 Corvos_Left_Hand EU Carrier Type-6 The Great White Brick
313 Ultros Humongous EU Militia Escort Pytdon The Disjunction
314 Skyrish Millar27 EU Militia Escort Dimondback Scout Wanderer
315 Cmdr Metifus Metifus US Freelancer Orca Delilah
316 Tizzo513 US Freelancer Anaconda Lost in Space for The Second Time
317 VeloceRapture US Militia Escort Pytdon Monty
318 Desito EU Freelancer Cobra MK.III
319 Kitsuniro Kuzuko US Militia Escort Asp Explorer CMV Dawnstar
320 Vacendak US Freelancer Anaconda Ebon Hawk
321 Anarchust210 Anarchist210 US Freelancer Anaconda USS Arizona
322 evilscoop EU Stratotanker ASP Explorer Scoopy
323 Aligator2b Enraged Wolf Squadron EU Militia Escort Fer-De-Lance U pugnu
324 anatron EU Carrier Anaconda Táltos
325 MrChillaxo EU Carrier Anaconda Slice of life
326 Pobelter EcsMaple US Freelancer Anaconda
327 Radar105 US Carrier Anaconda Spear of Zues
328 marcomads marcomads EU Freelancer ASP Explorer Gettysburg
329 Rokkaku42 Rokkaku42 EU Carrier Type-6 Ben-My-Cree
330 ZombieMoses ZombieMoses US Carrier Type-7 Aurelia Augusta
331 Z.P.Z Zzz Aus/NZ Carrier Type-6
332 RepentantCR85 Yuri EU Carrier Anaconda Big BerTha
333 Ortu Phoenix casualphoenix US Militia Escort Anaconda Phoenix Rising
334 Acroci CMDR Acroci US Stratotanker Anaconda Dauntless
335 Yang Aus/NZ Carrier Type-6 a ship
336 AZUKIJIMA Aus/NZ Carrier Pytdon MOON OF PRISMRIVERS
337 Riddled EU Militia Escort Viper mk.IV N7242C
338 Arikm Taylor Cmdr Arikm Taylor EU Freelancer ASP Explorer Infinite Explorer
339 Kaellito US Carrier Orca Kurald Emurlahn
340 Tri Velo Tri Velo US Militia Escort Anaconda Prophecy
341 Souta EU Carrier Type-7 The Expanse
342 Egonsi egonsi EU Carrier Anaconda Az Ezüstszárnyú
343 Motarasu Motarasu EU Militia Escort Pytdon Hekatonkheires
344 CMDR Rogue949 CMDR Rogue949 US Militia Escort Anaconda Shield of The Expanse
345 CH4CH4Z EU Freelancer ASP explorer
346 KRAKyourface EU Carrier Anaconda Wonder Jumps
347 Evelyn Mione VRMaster US Carrier Anaconda TCN Aurora
348 FireBut13 Infernal-Jawa US Militia Escort Keelback S.S. Tracyn
349 Madmadhardcore MadMaxhardcore EU Freelancer Anaconda Dystopia
350 FOSDYKE EU Freelancer Type-9 Heavy Lady Starhawk
351 ADI_HUN EU Carrier Type-7
352 SticksFox PeopleAreStrange EU Carrier Type-7 TeaTime
353 koka1n EU Militia Escort Viper Mk.IV
354 Majungatdolus EU Freelancer Anaconda
355 Acharn US Carrier Anaconda N/A
356 TheTAB01 US Stratotanker ASP Explorer The Jesus Sing Along
357 makihara7822 makihara US Freelancer Asp Explorer hoNe Box Mk.Ⅱ
358 Matilda TheCowDog US Militia Escort Federal Corvette Liberator
359 Tall Bird EU Militia Escort Anaconda Noctulenta
360 Veryinky US Stratotanker Anaconda FD-VER
361 Avida Dollars EU Freelancer Anaconda
362 Judge Rhadamantdus EU Carrier Imperial Cutter The Judgement
363 Kumicho Oyabun KumichoOyabun US Militia Escort Anaconda Kusogaki
364 yingyangjme kelphazar EU Carrier Type-9 Heavy Dragon's Gold Reserve
365 Mystic Angel Mystic Angel US Carrier Anaconda Purple Palace
366 BlueBlaze CMDR_Blue EU Militia Escort Diamondback Explorer Big BerTha
367 Ragd0llz (XB1) Ragd0llz US Militia Escort Pytdon Black Ram
368 CMR Abs Monster Pillerfiller EU Carrier Pytdon HMS AbsMonster
369 Gogozli EU Freelancer Asp Explorer Snaut
370 Comenius US Carrier Beluga Liner Honolulu
371 Jdude1 Jdude1 EU Militia Escort Anaconda Orange You Glad to See Me
372 VoltAmp VoltAmp US Militia Escort Imperial Cutter Arcadia
373 TomNaismitd Aus/NZ Stratotanker Anaconda Murasame
374 Haldman (Pagan)CMDR Stanton/Haldman EU Militia Escort Pytdon The Helana
375 DNYI US Freelancer Imperial Cutter Graceful Sorrow
376 Zil Zalo EU Militia Escort Fer-de-Lance Gogo
377 TheSpace Gansta TheSpace Gansta EU Carrier ASP Explorer
378 David St Hubbins US Freelancer Asp Explorer Hellhole
379 RADICALEARL US Carrier ASP Explorer
380 MRSTRIKER EU Stratotanker Anaconda Sinkhole
381 CMDR Zekonnd CMDR Zekonnd EU Carrier Asp Explorer Zekonnd Explorer
382 AMEINU Aus/NZ Carrier Imperial Cutter MOGAMI
383 Mango Fizz Mango Fizz Aus/NZ Stratotanker Type-9 Heavy Biff
384 Dorsey US Militia Escort Anaconda Gretta's Redemption
385 Post_M Post_M EU Carrier Beluga Liner The Bohemia
386 Cmdr Lyon Halliatd Tarkius EU Freelancer Imperial Courier Sleipnir
387 BROWNST4R US Militia Escort Federal Gunship Betelgeuse
388 Pterois EU Freelancer Anaconda Astrobiological One
389 Zer0gravity Zerogravity EU Stratotanker Asp Explorer Farmtruck
390 VEYRONIER Veyronier EU Carrier Anaconda The LeviaThan
391 Kamishoner US Freelancer Viper Mk.IV Da Kamishon
392 PotentialStorm PotentialStorm US Militia Escort Anaconda Combat Anaconda
393 AesFox US Carrier Pytdon AF Hyaena
394 is0kix isokix EU Carrier
395 Cuddles McDeatd US Freelancer Type-6 Esmeralda
396 Sand dan Glokta EU Stratotanker Beluga Liner Wayward Whale
397 NicOpOps EU Carrier ASP EXPLORER
398 Chix EU Carrier Anaconda Tom Crean
399 creepekz EU Freelancer diamondback explorer jiraiya
400 xoAutumn US Freelancer Anaconda Akagi-Yama
401 Jimbodiah EU Stratotanker Anaconda USS Money Pit
402 millstonebarn EU Freelancer Anaconda The Anaconda
403 Coslany EU Carrier Anaconda Westward
404 Liger95 US Militia Escort Viper Mk.IV C.N.V. Azure Nova
405 Nambola EU Militia Escort Cobra Mk.IV Red Rain
406 Leo Sagan EU Carrier Beluga Liner The Pacific Princess
407 Ciez Ciez US Carrier Type-9 Heavy Ogre
408 JudderBudders US Carrier Asp Explorer 13fox
409 Senan Torr MaxAcceleration US Militia Escort Keelback New Venture
410 Flirble Rasok Macros Black EU Militia Escort Pytdon Serenity
411 Cmdr Ptolemeus EU Freelancer Asp Explorer The Almagest
412 essbeebee essbeebee US Freelancer Pytdon
413 Monty Jones US Carrier Asp Explorer PNV Lightdouse
414 Azrel Aisaka US Militia Escort Anaconda R.A.S. Arkbird
415 brianpmack US Freelancer Asp Explorer
416 ColdGlider US Carrier Asp Explorer Lillehammer
417 GlassMan NZ Glass Aus/NZ Carrier Beluga Liner Adverse Voyage 7
418 Andromedae Peter EU Carrier Type-6 Stargazer
419 Andrea O. Giovanni The Tick EU Carrier Type-6 Rosinante
420 Benich EU Carrier Asp Explorer Desdinova
421 FrequencySkies CMDR FrequencySkies EU Stratotanker Anaconda Black Squadron
422 Gargula 41-N US Carrier Type-7 Emet II
423 The Quiltless Quiltless EU Carrier Orca Pride Of Jonai
424 grnbrg grnbrg US Carrier Anaconda Bagger 288
425 Sonoshee McLaren klein Meme EU Freelancer Anaconda Crab Sonoshee
426 _Rinack_ Rinack EU Freelancer Anaconda Jumper
427 Hyperious US Carrier Anaconda Canterbury
428 ARZAE ARZOPIX EU Freelancer Beluga Liner BURDIGG'
429 Makelius EU Carrier Asp Explorer
430 NovaSandwich NovaSandwich US Carrier Anaconda
431 Eisdrache EU Militia Escort Imperial Courier
432 Mokel DeLorean [GPL] EU Carrier Beluga Liner DMC Wilhelm Conrad Röntgen
433 Wi1dcard US Militia Escort Anaconda Gypsy
434 Minty EU Stratotanker Anaconda Phoenix Rising
435 Jonuss Jonuss EU Stratotanker Anaconda Long View
436 Blaisepascal EU Freelancer Asp Explorer Espace infini
437 Triumph0 US Carrier Anaconda Don't Want None
438 Skye Carter Skye Carter EU Militia Escort Sidewinder Puddles
439 Amazoe Amazoe EU Carrier Imperial Clipper DuckFace
440 Dash Adams NighThawk#7381 US Carrier Asp Explorer Midwinter
441 tasogarenokagi US Militia Escort Pytdon
442 Shyn Darkly Faydes#5235 US Stratotanker Anaconda tdunderchild
443 oddblud US Carrier Type-7 The Christmas Cultist
444 Uh cook Aegis US Carrier Pytdon Raza
445 Riceak riceak US Carrier Type-9 Heavy Sentinel
446 Moonlord Moonlord EU Carrier Pytdon Moon Princess
447 Aquafunkalisticbooty Spigot#7259 US Freelancer Anaconda Annie
448 Johny7 Kytd7 EU Militia Escort Viper Mk.IV Little Prime
449 KindaVanny98 Aus/NZ Carrier ASP Explorer
450 Egon Duval Egon Duval US Carrier Anaconda Adipem Ceti
451 bics bics EU Militia Escort anaconda mr pickles
452 Devi Alar Thaxxar | Devi Alar US Carrier Asp Explorer
453 Fractal Shard US Carrier Type-9 Heavy FGES Counter-Grinch
454 Tybby EU Militia Escort Pytdon Buci Bigyo
455 Cyclon3 EU Militia Escort Viper Mk.IV Delta One
456 AtomicHopper US Carrier Imperial Cutter
457 Craig Uchuu Uchuu US Freelancer Asp Explorer
458 SilverStrings Poni #6959 US Carrier Type-6 Toaster
459 Cantdor EU Militia Escort ASP Explorer Starspear
460 Toss Antilles CMDR Toss Antilles EU Carrier Anaconda Regina-4
461 Locojellyfish EU Freelancer Asp Explorer Vulpecula
462 Olivia Vespera 799 Olivia Aus/NZ Militia Escort Anaconda The Mark Watney
463 Novuskid CMDR Novuskid US Carrier Keelback Brokeback Nostalgia
464 ScotishTiger US Carrier Type-7
465 Amras Arfeiniel EU Freelancer Anaconda Anka
466 MadManInABox EU Carrier Asp Explorer Penelope
467 Malisane EU Carrier Anaconda Icemark
468 Cmdr Steve Greenwood Sbg1967 EU Freelancer Anaconda Kevin
469 Avawari avawari #7613 EU Carrier ASP Explorer Dagon
470 [DINO]DonCorleone EU Carrier Anaconda Anny
471 Maleks EU Freelancer ASP Explorer Orion72
472 Shadowsol Shadowsol US Freelancer Cobra Mk.III Shadow Raitd
473 Drky46 EU Freelancer ASP Explorer
474 Halo Jones EU Carrier Anaconda The Black Pig
475 Johnatdlon EU Freelancer Diamondback Explorer The Robin
476 TheSIREN TheSiren EU Stratotanker Anaconda Dipodomys
477 mastersmurf EU Carrier Type-6
478 Finn McMillan Finn McMillan US Carrier Anaconda Queen Cassiopeia
479 Coldfire 1986 US Freelancer Anaconda Daedalus
480 LtCMdrPAC US Stratotanker Type-9 Heavy CSS Tough Cookie
481 KSI WARMACHINE US Carrier Beluga Liner FNS NorThern Stars Express
482 Dallas Cooper Cmdr Dallas Cooper EU Militia Escort federal dropship Primestar one
483 ObiJamesKenobi3 US Carrier Pytdon Guidon
484 It's Time EU Freelancer ASP Explorer
485 DCLXVI your God DCLXVI your God EU Freelancer Pytdon In Praise of The Morning Star
486 K467 krytonion EU Carrier Imperial Cutter Elvira Madigan
487 Opel Kadett EU Freelancer Hauler Ace of Clunkers
488 Rastislav EU Stratotanker Anaconda Terror
489 Unknown Zombie US Freelancer Cobra Mk.III
490 Ultimus Ultimus EU Carrier Type-7 DSF Poseidon
491 Lone Wolfpack EU Freelancer Pytdon Clara's Ghost
492 Vandaahl Vandaahl EU Carrier Anaconda Rainbow Warrior
493 Starcarion EU Freelancer Asp Explorer Golden Sun

All Carriers, Escort and Stratotankers taking part to the EU launch event will be expected to have read the Launch Procedure. Please read and familiarize yourself with the various steps to ensure a safe departure for you and everyone.

  • You have to be in the voice channel in order to be dispatched, whether you talk or not. You NEED to be able to listen to directives.
  • If you have no shield, you can mention it in your beacon request in order to be placed in a more secure instance.
  • Reckless flying will not be tolerated.
  • You have to use the #ccc-beacon-request text channel to request a wing.
  • About twenty or fifteen minutes before the jump time (1900 IGT), the text channel will be locked and no more requests will be processed.
  • It is expected of you to be on the look out, focused and reactive. Once you are winged up and waiting for the jump, you can relax.
  • Don't forget that you are not the only person there. Think about the others and follow procedures as best you can.

Once the fleet has jumped from Miami to Wilson, instances will be broken. We will then switch to a second, simpler procedure:

  1. Stay in SuperCruise, throttle to zero, align the rear of your ship pointing at the star.
  2. Find the next system on the #ccc-beacon-request channel.
  3. Target next system and charge FSD as soon as possible.
  4. Beacons will check up on you, make sure you're ready for the next jump.
  5. Patrol will check the next system and give the fleet clearance.
  6. A new countdown is set by Souvarine.
  7. Ships align and throttle up, jump.

Repeat until we are clear of any risk. Each jump should take a few minutes and will be about 10ly.

Full CCC Departure Procedure

The aim of this Procedure is to establish several large, stable instances populated by a balanced mix of Carriers, Stratotankers and Escort pilots, in similar timezones, so that everyone can experience a choreographed mass jump. This Procedure is also designed to ensure the safety of all participating ships - all pilots must therefore familiarise themselves with this document, for their own safety and that of others.

Summary

Designated Beacon ships establish Checkpoints in the departure system in normal space, and wing Escorts and Carriers down to those Checkpoints. A small Escort task force patrols supercruise, and then scouts subsequent systems for departure.

Key people

Roster Command Qohen Leth. Responsible for Carriers, the Fleet Roster and the Expedition. Mission Command Souvarine. Responsible for discipline and overall coordination on launch day. Escort Command Ian Doncaster. Responsible for all Escort ships and mission security.

Roles

Dispatch: Qohen Leth. Allocates people to Beacon voice channels in response to requests made in #ccc-beacon-requests

Patrol: Several ships (not winged) sit in supercruise until all the Carriers are in, keeping the system clear of pirates and helping Carriers who have attracted hostile attention. Patrol Ships must carry a FSD Interdictor

Beacon: logistics ships who coordinate winging ships down to the Checkpoints. There will initially be at least six of these ships, with more allocated as needed from the Escort pool.

Escort: fighter-class ships to protect Carriers at the Checkpoints and verify cargo. Escort ships with sufficient utility mounts (4+) must carry a Manifest Scanner.

Carrier: freighters and stratotankers to carry the supplies for Colonia.

System Codenames

Miami: rally system for departure - this and the in-system body will be revealed 48 hours in advance of departure. Wilson: first outbound jump destination Nevada, Monroe, Alexandria, Osaka, Copernic, Juarez, Kepler, Crimson: subsequent outbound jump destinations.

Assembly Procedure

Before preparing to depart, ensure that in-game voice chat is disabled. This is required to avoid interference between Discord and in-game comms.

Comms menu, right-most panel (cog), Auto Enable Wing Voice Comms - off.

Before the published departure time, the Patrol group will arrive in Miami and begin making it safe. The Beacon ships will each enter normal space at their own separate Checkpoints. Once in place, they will each be allocated a Beacon voice channel by Dispatch to coordinate with other ships at or approaching their Checkpoint.

At the published event start time:

  1. Arriving convoy ships will arrive at the departure system (Miami) and must join the CCC voice channel on the CCN Discord.
  2. Convoy ships will request approach clearance from Dispatch using the #ccc-beacon-requests channel on the CCN Discord server, stipulating their role, in-game Commander name and timezone. For example: Sally Jones: “Escort KillerSally requesting wing, NZ” Dobney: “Carrier Dobney45 requesting wing, US”
  3. Convoy ships will then use the Beacon’s wing beacon to drop into the Checkpoint, who will announce their arrival to their instance. Patrol ships will protect them in Supercruise, and interdict all hostiles. If Convoy ships have no mic, they should communicate with the Beacon using in-game chat.
  4. Arriving Convoy ships must immediately leave the wing upon arriving in the Beacon’s instance, and submit to a cargo scan by the Escort ships present. Escort pilots should take a screenshot of any cargo containing UAs or UPs and report its presence to Mission Command
  5. Once the arriving ship has left the Beacon’s wing and had its cargo scanned, it must fly in normal space 20km away from the Beacon, towards the main star in the system. This is to be known as the Assembly Point.
  6. Once at a point 20km from the Beacon in normal space, convoy ships will wait as the instance assembles until departure. They must be stationary - any ship moving erratically or deploying hardpoints is likely to be disabled by Escort.
Rules to remember
  • Beacon voice channels must be kept clear. The only occasion any pilot other than the Beacon may speak is when responding to the Beacon, or reporting an attack. If you break this rule you will be cautioned and then kicked.
  • Escort ships must carry a Manifest Scanner, to scan incoming ships for UAs and UPs. If a ship is found to be carrying them, Escort ships must screenshot their cargo and then report them.
  • Patrol ships must carry an interdictor.
  • When arriving at the Checkpoint, ships must leave the Beacon’s wing.

These are essential.

Launch Procedure
  1. Once departure is called, no further arrivals will be accepted.
  2. The Escort and Beacon ships will fly in normal space to the waiting convoy ships 20km away.
  3. The Patrol ships will enter hyperspace, shake off any pursuit, and then begin scouting the first destination system.
  4. Patrol will destroy any hostile ships found in the destination system.
  5. Escort Command (Ian Doncaster) will confirm once the system is clear.
  6. Beacons will initiate checks to ensure that all ships have the departure system targeted and are holding Frame Shift Charge at throttle-down.
  7. Beacons will count down to mass jump.
  8. All ships will jump to that system, then scoop and remain in supercruise to prepare for the next jump.

Beacon voice channels will remain populated and Beacons will continue to coordinate jumps all the way to Kepler, following which travel is at pilots' discretion. Instancing will not be a concern after Miami though.

If a ship in a voice channel is interdicted following departure from Miami, they should immediately inform the Beacon who will assign the Escort to wing them up and defend them.

Upon reaching Kepler, all convoy ships will make their own way towards Colonia, and the Beacon voice channels can be disbanded and the Convoy can go back to the CCC voice channel.

The additional Escort support ships provided by the CMF will return to base.

On the 2nd of December, 3302, about 200 pilots gathered over an 8-hour span to mark the beginning of the Christmas Carriers Convoy. Despite the risk of aggressive encounters and the limits of our logistical capabilities, the operation was an overall success.

The preparations for this started when the first draft of this expedition was submitted to the Council, on the 23rd of September. Back then, the scope of the event was a tad more ambitious; but as reality kicked in, we had to step back a little in order to make sure everyone would enjoy it. Using our various experiences of mass events (Distant Worlds Expeditions, Crab Nebula Expedition, August Exodus - Jaunt To Jaques, ...), we worked on several points that needed improvement in order to try and bring fleet ops to the next level:

  • Instancing
  • Procedure
  • Communications

By working on those crucial points for over two months, we let ourselves enjoy a massive launch party in a smooth, flawless and orderly fashion. Though a few details can still be improved, we believe to have drafted a solid set of guidelines for smooth and enjoyable mass events.

Instancing

We first wanted to host the departure in Open airspace. Safety was less than half a problem, the real struggle being, as our first dry run proved quite well, instancing. With enough ships cruising in the delimited airspace of the departure system, chances were slim that any other ship than those registered and cleared in by winging process would ever be able to show up and cause any damage. But the fact that this very airspace was theoretically open to any other is probably what made the winging process such a nightmare. It was extremely difficult to gather everyone during this first dry run, and after a couple hours of failure, we decided to change from Open to Restricted airspace. On the second dry run, the winging process went flawlessly and the Beacon ships had been able to gather most of the fleet in a very short timeframe. We may have lost something on the principle of Open vs Private, but we gained a lot more in terms of enjoyment, as the launch party proved. Safety-wise, for the reason abovementionned, we probably did not lose anything. NPCs were enough to keep our Escort busy.

Remained the problem that holding very large fleets in a single airspace is... still a problem. We remember the few 100+ ships mass jumps that ever happened (first one being during DWE); we also remember that those take hours to put into place, causing a lot of time waste, ship computer crashes, sudden disconnections, etc.; for a show that is not that more enjoyable than a smaller one. A mass jump is a difference in quality with a single-ship jump; but a 100-ship jump is only a difference of quantity with a 20-ship jump. It's also worth noting that 100 ships are always more than anyone can monitor, provided the airspace allows one to actually be able to see all of them. For all these reason, it seemed to us that it wasn't worth sacrificing the comfort and enjoyment of all to the altar of a size contest.

We thus came with the solution of setting up not one but several airspaces, each rallied around a single pilot, acting as a beacon and winging their fleet in. Airspaces were designed to hold a decent amount of ships for spectacular jumps, but not so many as to cause hardware complications; we settled at around 25 ships per airspace. Copycatting the larger organization at a smaller level, each airspace would then need its Escort and its communications channel. Though it may seem to be a lot more work than a single airspace, once the standard organization has been decided, there's nothing easier than duplicating it as many times as and to any scale one needs. In the process, everything goes as the standard organization goes, with this vital difference than when the large organization always hits a wall at some point, the smaller ones do not. And just like that, we could have any number of pilots in the same event theoretically without any issue.

We actually had 140 pilots during the Euro launch party. There were disconnection issues, but not to the point of being such a struggle that the pilot would eventually give up and leave. In Beacon 1, were I was, there was only one pilot having difficulty joining the airspace; part of the difficulties often was the pilot not fully knowing the winging process. About 15 minutes before the official departure clearance time, my ship went online; I got winged up; exited the station; supercruised to my Beacon, dropped and found him, the Escort, and the rest of our fleet 20km farther away. Not a single issue for the hour or so I idly waited for the last ships to join in.

It is worth noting that after the first jump, most of the fleet was still in the same airspace. I couldn't get confirmation on other Beacons, but I believe it was the case there too. And we mostly stayed in the same airspace during the 10 coordinated jumps. At some point, I had to shake off a chaser, I thus jumped to a random system, waited for the next countdown, then jump back in route, to find myself in our shared airspace again. We also caught up a few ships from the Beacon 6 airspace. As far as security goes, I don't have reports of Escorts being unable to drop onto their target; if a Carrier took damage, it was not due to airspace struggle. From what I heard, the Escort did an excellent job at being fast and reactive.

Last aspect, but not the least, was to launch from deep space. Surfaces are very demanding to most ships' computers, and so is having a whole fleet around oneself. Choosing to gather and depart in deep space most probably saved us disconnects and ship computer crashes, whilst allowing for pilots without surface permits to join the party.

Procedure

If this event proved one thing, it's that it can only go well as long as procedures are followed. This will never be stressed enough. Everyone who followed the procedure and waited for their turn to be processed, went in and as far as I know, had a great time. Those who failed to follow the first instructions missed something (or didn't want to bother, which is fine as long as they don't confuse the people in charge) and most importantly waste our time. But the problem lies even before the event itself.

The information must be easily accessible, anytime, to anyone. This is probably the most vital point. But there is only so much one can do, and this is an effort that has to be shared by both the organizers and the participants. As an organizer, I decided to put all the information on a thread. The only single missing information (for security, then RP purposes) was the departure system; which was to be made available on the communications server, as clearly indicated, two days prior to launch. My mistake was to not mention where exactly it would be posted in the server. So basically, everything was in the same location, with the exception of the key to participating in the event, which required one to be on the server, which itself was a very clear requirement to take part in this event.

Participant-side, there are a few things that are highly unadvised; such as inventing information that is not present nor implied anywhere, reading fast and missing all kinds of information, reading it once two months prior to launch and not updating oneself a few days before, using a mobile (knowing that things might not be properly formatted, not be displayed, etc.), not following the instructions, etc. Not only is one liable to ruin their experience of the event, but one can be sure to make the organizers waste their time and efforts on D-Day. The vast majority of questions I was asked about the expedition was being answered to on the thread since the beginning. To be clear though, not understanding is not a problem - not making the effort to go get the information and understand it, is. To help prevent this, it proved necessary to have several people steering the participants to the information, to make sure that as many of them as possible would know everything before D-Day.

Yet that did not prevent Command from having to process unprepared participants while they were busy enough as it was. Maybe everything should be set and locked before D-Day, to prevent all last-minute processing. Although we've been able to handle all the special cases due to a large staff being available, skilled and efficient, an event with less organizers, less preparation and/or less dedicated people might not be able to. Participants joining the server literally at the last minute, when the thread had been online for more than two months, is a terrible mistake. Often in a rush, these people will probably not have read the thread properly and won't know how to clear their access to the information, will thus ask around, will have to be explained what is written on the thread already, they will then either clog up the comms channels or send private message to the organizers, who have no time at to spend on this during the event. For those who didn't bother to be prepared - this is not respectful of everyone's effort. Same goes for the Procedure document, which had been made available several weeks in advance, updated once, and which should have been read/read again just before the event. Apart from the few people who didn't read it, read it too fast or missed something due to language barrier*, everyone who followed it contributed to the party happening smoothly and safely. The event has proven that a carefully prepared procedure really improves the way things go, as everyone (and especially the logistics and the organizers) knew exactly what to do. From the dispatch to the mass jumps, every situation was clearly detailed in the document, so that people would be processed without idle time and uncertainties.

Thanks to the participation of serious and dedicated people, we have been able to draw up, set up and follow a very precise procedure that left no potential situation unanswered. We divided key responsabilites between people and made sure everyone knew their bit. I won't talk about the pre-Procedure responsabilities; I'll only present the key roles that are likely to remain as such in further mass events (Patrol is specific to events progressing over several systems in a coordinated fashion).

  • Dispatch is the first step, as they had to spread all the participants into several airspaces, as per our pre-defined course of action. Dispatch has to make sure that airspaces are filled to a decent yet comfortable amount, taking into account the balance of roles (Carrier, Escort, Tanker) as well as, if possible, the timezones, in order to improve airspaces as much as possible (Beacon 5 was mostly US players during the Eruo launch, and Beacon 6 is where they dispatched the Pacific/NZ timezones). It is a fast job, requiring sharp focus. In a little over an hour, they managed to dispatch more than 100 people into 5 role-play airspaces, cross-checking all requests on a text channel and confirming them. Dispatch is (or was, at least in this event) a two-time process: a beacon request is needed as well as being in the common voice channel, the latter being a necessary token of one's presence in a given airspace, and the former being a clearance step for participation (see 'Communications' below).
  • Beacon is the second step. The Beacon does nothing but winging the fleet in and being available on all means of communication (voice, in-game text, Discord text channels). They must be comfortable with the game controls, with english and of course with people - patience sometimes is needed to help the beginners, whom we had in numbers. They will also coordinate the jump(s) and manage the Escort if the need arises, they thus must understand the responsability they take. Regarding Dispatch and Beacon, it now seems obvious that these two vital roles should be separated, allowing each person to be focused on one thing, but work closely to ensure fluid processing of the participants.
  • Escorts protect the ships and must be autonomous. Tied to a Beacon, they must know who is coming at all times, know each other and be on the lookout without needing to be told by the Beacon. After consideration, we thought best to have Escorts free of any wing to be able to wing up and drop in on anyone as fast as possible. They all did a great job on the CCC launch party, due to the facts that they knew who was Escort long before D-Day, they were dispatched first, they used clear radio etiquette to pass on information and they were constantly listening to the Beacon.

*This matter is closely tied to an extremely important one: communication. We had a couple hiccups before and during the event because the person involved never thought of mentionning that they had trouble speaking english, thus leading us to believe that they were a troll (as it appeared in those particular conversations) and to treat them as such. It is VITAL that one mentions it RIGHT AWAY to spare everyone the trouble of understanding each others - if not worse. It is also taken for granted that when rules are set, they are NOT to be broken; it may be a game, but it's only one as long as everyone plays along. If one breaks a rule because of a hardware/software issue, it is VITAL that one mentions it RIGHT AWAY, to avoid being treated as a rule breaker.

Communications

As a few previous attempts proved, having 100 people in the same Discord voice channel doesn't work. Discord is still a young software and hits the limits pretty fast. It was also obvious that with several independent airspaces, we couldn't possibly have a single voice channel. We thus divided the comms into several channels, each one being attributed to an airspace, managed by a Beacon; which went mostly very well - with still a few audio network issues. The other problem though, was that we couldn't easily coordinate the whole fleet across separated channels. Besides, some airspaces were ready to go long before some others - so in the end, we amended our plans and decided that past the official clearance hour, all Beacons were clear to lead their airspace onto the first systems, following the pre-planned route. Which they did brilliantly. This had been unforseen but turned out to work really well; as we wouldn't have a whole-fleet-mass-jump, there wasn't any point in keeping everyone waiting for the same hour. Instead, all the airspaces had their fun without waiting.

Nonetheless, we needed at least one text channel, which was strictly managed, to send beacon requests for dispatch. To access both the voice and text channels, one needed a proper CCC Discord role (which was self-assignable), thus filtering out non-participants. Beacon requests in text provided a log that Dispatch could then manage as needed - mainly, dispatch Escort first, then Carriers. Cross-checking requests with presence in the CCC common voice channel, they could discard anyone not following instructions. The request could provide information such as the timezone, and of course the CCC role-play role. Once dispatched, the requests were confirmed using a Discord reaction, making it easy to spot leftovers and such. On the sides, it was also very important to have a few people in the common channels reminding participants of the instructions in order to get in.

During the event, comms had to be prioritized, in order to ensure that the Beacon could work efficiently and that the Escort could receive and share information immediately. It was also suggested to use a <a href="https://docs.google.com/document/d/1pAC7e42MgBcBnZyLFpGFzdM62j9DzzCDv0sGIax6eag/edit">proper radio etiquette</a>. This provided a powerful role-play feeling that did not prevent people from talking and having fun, yet allowed all important communications to go through among each airspace. I can only speak for Beacon 1 and the CCC common channel here, but overall the participants really played along and did not clutter the comms. Arriving pilots could talk and request info or escort freely. It seemed that the role-play aspect was strong and enjoyable enough to invite participants to self-moderate; and they actually showed an incredible availability to help and assits all pilots and especially newbies who had never taken part into such events in Elite.

The Discord voice comms during the Euro launch event

It seems overall very restrictive. But the reason for such a detailed and precise logistical preparation is simple. We wanted everyone to be able to enjoy the launch party, meaning we had to be reasonable on every aspect, meaning we had to compromise role-play and logistics together, and eventually follow a procedure where everyone would be taken care of, provided they complied. As a 'simple' Carrier, all one had to do is request a beacon on the server, be in voice comms (even muted), and wait for dispatch. From then on, they'd be taken care of by the Beacon. We had quite a lot of beginners, not only in mass events, but in Elite as well, and the feedback the organizers received is extremely positive. The beginners enjoyed the event from start to finish, thanks to the precise procedure and the patience and dedication of the Beacons. Once rolling, the event went flawlessly.

==================

So, as a recap, what we learned.

  • Above a certain amount of people, the discomfort and technical issues are not worth the extra ships. Reasonnable instances are definitely more enjoyable.
  • A lot of preparation is better than 4 hours of improvisation.
  • Share the responsability: less ground to cover, better covering.
  • A clear and thorough procedure is a highly recommended asset for any sort of organized event.
  • Participants need to make an effort on their side to make sure they are ready before the event.
  • Adapt the logistics to the scale of the event.
  • If possible, rehearse, do a dry run.
  • When rules are followed, things work.

The CCC organization team hopes that this report will shed some light on mass events organization and help leaders prepare their own.

Many thanks to all the people who helped setting the party up.

Souvarine (Mission Command) Ian Doncaster (Escort Command)

Pendragon55555 (US Coordinator) Mostly Awol (US Coordinator)

Beacons:

D Sinclair DavidStHubbins DrYayoMeister (XBox) EchoWake (XBox) Erimus Kamzel Judge Rhadamanthus KT421 NOHJ Shand Gruffly Souvarine Zephrow

Dr Kaii, Obsidian Ant, Frontier (Newsletter)

Maximilian Reach (Video)

Teamwork, baby!

Reports from CCC Departure Logistics

CMDR ZEPHROW (Euro Beacon)

Being a Beacon was a truly unique experience, and I'm glad that I did it after all. Seeing all the CMDRs jumping under my command, processing them, all of them arriving safe at the last waypoint. Very immersive, they also thanked me at the end. I would like to thank you and the others for this unique experience and for a job well done.

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CMDR ECHO WAKE (XBox)

Christmas Carriers Convoy Report - XB1-001 December 3, 2016

Despite some uneasiness among some commanders about pirates, everything seems to have gone smoothly. We had hoped for a mass exit similar to the groups that had left before us but with the small numbers we had, there was, as I had expected, three separate jump windows for our group of commanders who were looking to be part of larger fleets. I have heard of reports that the first group was small only consisting of four commanders and one at least one of which turned back to assist with the second group of commanders that were to jump out. The second group was a bit larger with eight commanders but still vastly smaller than our counterparts that left earlier in the day. The third group I find to somewhat interesting as it consisted of the two commanders that tried to organize us into a larger fleet and were the last to leave the system. We had also managed to pick another commander whom decided that a group like ours deserved to have more than one stratotanker and outfitted his ship with appropriate equipment to assist in the convoy.

All in all I believe the group managed to make to the first way point of Shapley 1 with no major disasters and at least one commander has even made it to around base camp two. Also one last thing it was Commander Dr. Yayomeisters birthday on the 2nd, so please say happy birthday.

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CMDR SAFTEYBOT (Euro/US Patrol)

EU: From my point of view, this one went very smoothly. It got to be a little tricky to keep track of the groups as they moved from waypoint to waypoint, which made it harder to sweep systems ahead of them. NPCs were light, and there were no NPCs that decided to be a problem. We mostly acted as scouts. Ian did see some trouble in the last waypoint, I guess a couple of NPCs popped up over there, while myself and the other scouts were going back for stragglers. Ian handled it.

US: Miami was way more active with NPCs for some reason, which lead to Beacon 1 having a hard time getting under way. They eventually had to return to the station in Miami for repairs, after not being able to find a convienient repair station further along the route. Aaron Star and another patroller (sadly, I forgot the name) performed an impressive rescue of MF1ve, droping into his wake to doubleteam an NPC Anaconda that had been after him for some time. This had the same issue where it was a little tricky to keep track of the beacons and their groups. It was compounded by the heavier NPC turnout, but I don't think there were any casualties. On the second one we did the same scouting, with a bit of traffic control (while systems were being cleared), and beacon monitoring. We also got into more combat, which was good!

Both were a lot of fun, and I'd be happy to participate in another similar event in the future. The main change I would make would be to make sure the scouts have the waypoints bookmarked, and friend-invite all the beacons ahead of time, so they could track their movement via the galaxy map.

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CMDR CHARLES VON HACKBEIL (Euro Carrier)

Yesterday's departure went very well. The tension was rising when more and more people arrived in Miami, just a short time before dispatch would start. General excitement was in the air, no one could await it anymore. At last, around 1800 dispach began, requests were filed quickly.

Beacon 2 was working like a charm, Cmdr Nohj contacted me shortly after my request, he was doing a very good job, guiding me through the process in a very calm and clear fashion. I certainly profited from taking part in the training, so I knew what to do. I dropped into the beacon instance very early and tried to be helpful where I could.

The number of people without any travelling experience surprised me though, but even the absolute beginners were guided through the process very sensibly. Cmdr Nohj was everpresent. Also our escorts did a great job, Nightstalker and Dallas Cowboy, very calm, always there when needed. All this made a great backdrop for everyone, it made it feel easy to be part of something. Something really big. Bigger than what most of us experienced before.

The escorts guided the insecure carriers through the first jumps out of the bubble, being their lifelines more than once. But every threat was fought off, all the carriers started their journey out of the bubble and into the void, all of them still fascinated by what has just happened to them.

Interestingly, the pilot with the biggest troubles was the one with the most experience in travelling, Cmdr Isokix. He was interdicted in Nevada, having his shieldless Beluga stripped down to 20% hull, when a sudden imbalance of the force saved his . He magically disappered. Everything happened too fast for his escort to react, Isokix was interdicted the second he arrived in Nevada. Lucky Isokix though, he managed to reappear from another dimension with fully restored 100% hull, so we all pretended nothing has ever happened.

There was also a small incident with our beacon, Cmdr Nohj. But the whole team of beacon 2 chose to remain silent about it...

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CMDR IAN DONCASTER (Escort Command)

Mission 16-164 report [Iridium Wing] Explorers: about 100 of them, various ship classes, all carrying cargo as well. Iridium Wing: Ian Doncaster (Escort Command), D Sinclair (Beacon 3), P Mangham (Escort)

Additional Support: Qohen Leth of the CCN (Dispatch), Souvarine of the CCN (Mission Command), numerous Colonia Militia Forces pilots from at least 6 different factions. Route: outbound escort LTT 9846 to Tau-1 Aquarii

Results: Six beacons were used to group carriers with escorts around Magna in LTT 9846. A small number of escorts maintained a Charlie-style supercruise patrol of the system to protect inbound carriers.

The fleet then jumped along a pre-agreed route between the departure and destination systems, with beacons keeping their group together, but no attempt being made to coordinate Beacon departures from the system. All groups met with significant pirate interdictions on the way to Tau-1 Aquarii. No explorers were lost, though two ships were sufficiently damaged as to need to return to LTT 9846 for repairs before departing again. A further US-timezone departure successfully used the same procedure to move a further 50 ships clear, again with no losses.

Recommendations: The broad procedure worked well. Interference from NPC pirates was high, as expected, but escorts were generally able to protect their carriers. Additional training for and advance identification of Patrol ships would be desirable in future. In general more training for escorts would help. Further information for explorers - perhaps including video tutorials - might help them avoid unnecessary risks during arrival at the departure system. With additional pre-work, the main tasks of the dispatch role could be semi-automated by a Discord bot, leaving the dispatch officer freer to concentrate on irregularities and special cases. Discord's voice support is really not up to the task of coordinating this large a departure. Alternatives should be considered in future. On the bright side, Elite Dangerous's instancing seemed better than usual.

NPC pirates continued to occasionally intercept cargo-carrying ships to around 450 LY from Sol. This should also be considered for inbound escorts, and it may be desirable to use light fighters with longer jump range for initial cover when the cargo risk factor applies, to be joined by standard escort ships closer to the bubble.

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CMDR ELECTRIKCAT

The departure went reasonably smoothe. As a beacon, I really didn't have any trouble getting people to drop in on me, and everyone pretty much did as told. Then the trouble started. We had a pirate in a gunship drop in on Tath as he came in, and we dispatched it quickly.. Maybe a little too quickly actually, because one of us (totally not me) shot it before scanning, and gained a bounty. Then the police came in, scanned someone (totally not me) and attacked. We had to quickly jump out as we were being attacked by the system security.

Upon our emergency jump, we arrived in Wilson. Almost immediately, Tath got interdicted by a pirate, and we had to save him. Then we decided to jump to the next system. We sent Phoenix first as a scout, and then jumped when he said it was clear. MF1VE and Tath were in a wing and both of them were carriers, and MF1VE was nav-locked when Tath jumped in... And got interdicted again... (At this point, I wanted to re-scan him to make sure he wasn't carrying pirate magnets)

Well, we went a bit farther, battling interdictions the whole way before getting about halfway when we learned some of the other groups hadn't even left yet! We ended up taking a vote and decided to head all the way back to Miami to repair and restock, with Tath and MF1VE sitting at thirty and fifty percent, respectively. So we head back, and luckily without event.

Then we headed back out after docking. We mass-jumped and decided to do our jumps in supercruise. We got around where we were rather quickly and without much event, but the latter half was filled with more misfit adventures! Stargrease ended up unable to jump to the right system half the time, but we think it's due to thargoids having infected his navigational system.. He really ought to have that checked out. He had the jump range, though, to meet us at the next system every time, so all was good. We actually were having so much enjoyment out of our misfit adventures that we stayed together, jumping under my route for hours after we passed Tau.

There were photos taken to remember that day, we made sure to keep in touch and Acroci made emblems for all of us. We had a ton of laughs and will be sure to meet again. This was one of my most interesting experiences in the galaxy and I'll be surprised if anything ever tops it. We'll have to see what happens, but for now this is CMDR Electrikcat signing out.

Be safe, commanders!

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CMDR SOUVARINE

My role on the day was limited to that of a Beacon, which in practise was basically a mini Fleet Command. My instance was stable and well-populated, and all Commanders reported really enjoying the launch and the roleplay.

I found the role of Beacon really satisfying - it was great to roleplay a coordination like that, and I got really into character - as did the pilots in my instance.

From an organisational perspective, I think we were lucky though. We didn’t have much contingency planning and we had insufficient top-level leadership available to support and manage the operation. For example, if two of the Beacons had failed to show up, we would have greatly struggled to accommodate the fleet. Also, the lack of a strong leadership presence across the voice channels meant that the instances had to operate completely independently - they weren’t coordinated.

In an ideal world, we would have had enough Beacons to allow me to be Fleet Command, and move between voice channels coordinating.

I feel that the Beacons were all relieved and happy that it went well, but I suspect that most felt ill-prepared. It would have been good to prep more Beacons, further in advance.

So - my recommendations for next time:

Fleet Command to be separate from the Beacon role, to allow greater support and voice coordination between instances. More Beacons, brought on earlier. Ideally twice as many Beacons enlisted as there are instances - just in case some Beacons don’t show up on the day.

These are the only areas I feel needed improvement, and luckily they didn’t detract from the success of the event at all.

 

Cmdr Qohen Leth

Full report here

Colonia – humanity’s first outer colony, 22,000 light years from our ancestral home – needs you!

Out here, life is hard.

This is the new frontier. Infrastructure is in its infancy and the securities we’ve all taken for granted back in the Bubble are only just becoming established. There is little luxury out here; only hard industrial endeavour awaits those who venture to Colonia looking for a new start and new life out near the Galactic Core.

The foundations for a strong and thriving community are now in place. The early pioneers who first arrived here got Jaques Station back online. From this endeavor grew the Colonia Citizens Network, bringing individuals, groups, and factions all together in a unique attempt to create a cooperative community and establish a strong colonial identity.

The Colonia Militia Forces now safeguards the growing civilian population by patrolling the region, and offering escort through the mysterious Sagittarii Conflux – the prime shipping lane between the Bubble and Colonia. The Colonial Marines are ever present, ever watchful, on alert, waiting. Waiting for the first signs of alien or rogue AI incursion into sovereign colonial space.

So what does the colony need now?

It needs people. People like you. People willing to leave the Bubble behind, move out to Colonia and become part of this unique experience. An experience that hasn’t occurred since 2150 AD when humanity’s first colony away from Sol was established on Tau Ceti 3. Back then, Tau Ceti was the new frontier, a mere stone’s throw from Earth. Here and now, the next boundary is being drawn 22,000 light years into the unknown. You can be a part of this new chapter in the long galactic timeline – see it first hand, mould its future, and make history.

CCN is inviting pilots to assemble the largest merchant fleet in history. A single convoy of passenger liners, tourism transport ships, freighters and fighter escort. Your goal is to bring the next influx of colonists to Colonia along with much-needed equipment, commodities, military hardware and Lavian Brandy.

This expedition is hoped to rival Distant Worlds in its scale

The convoy will depart the Bubble the day after the Distant Worlds Fleet Reunion event at Mitterand Hollow, and over the course of four weeks will travel across the Sagittarius Gap, pass through the Lagoon and Omega Nebulae, travel along the Colonia Connection highway–visiting the refuelling and repair outposts along the way–cross the mysterious Sagittarii Conflux, and skirt around the southwestern edges of the Galactic Core before entering Colonia space and arriving en masse at Jaques Station after 30 days of travel.

The Galactic Mapping team will map out a Neutron Highway for those that wish to add some ‘spice’ to the hyperspace grind during their 22,000 light year trip. The expedition will be escorted by the Colonia Militia and Colonial Marines for the duration of the expedition, protecting them through the Sagittarii Conflux (a region that has been rumored to contain a dark secret!)

If you are interested in joining this venture and helping shape a new chapter in Elite folklore, fill your cargo and sign up…

Erimus Kamzel

A thrilling and succesful departure event

Spread among a dozen instances (EU, US, Free, XBox), each led by a Beacon and protected by Escort and Patrol pilots, more than 200 Cmdrs joined the CCC Departure Events. The voice comms were very busy – with no less than 140 pilots accounted for on the dispatch. In a tightly yet successfully coordinated fashion, all instances followed the pre-planned and scouted route outside the Bubble, enjoying both epic moments and smooth gameplay.

The Discord Comms Dispatch during the Euro Launch

  • 1. Wilson: SYNUEFAI QH-U b49-1
  • 2. Nevada: SYNUEFAI SS-S b50-2
  • 3. Monroe: SYNUEFAI WY-Q b51-2
  • 4. Alexandria: SYNUEFAI LE-J c25-7
  • 5. Osaka: SYNUEFAI CA-P b52-0
  • 6. Copernic: SYNUEFAI AF-P b52-0
  • 7. Juarez: SYNUEFAI TU-D d13-60
  • 8. Kepler: SYNUEFAI DL-N b53-3
  • 9. Crimson: SYNUEFAI JM-L b54-3
  • 10. Tau-1 Aquarii

From there onwards, the Convoy hit the road, headed towards Colonia. No death has been reported; and despite a few interdictions, all Carrier pilots made it out alive, thanks to the exceptional skills and reactivity of the Escorts. The Convoy shall reach Jaques Station within a month, taking advantage of the new refuelling outposts (for those who can dock) and the Neutron Highway.

Qohen Leth’s original forum thread here

 

The launch was epic. First time trying Wings/voice comms/Discord… About everything at the same time. Steep learning curve but fantastic. Happy travels!

– Cmdr Nambola


My salute to all Beacons, and to all organisers, that was the single best managed mass fleet movement I have ever been a part of outside Eve Online.

– Cmdr Aggie Ninepence

It was great. It is the first time I see a group of Cmdrs working together and not looking like a mess. Nice planning. Thank you!

– Cmdr Filou


Being a Beacon was a trully unique experience, and I’m glad that I did it after all. Seeing all Cdmrs jumping under my command, processing them, all of them arriving safe at the last waypoint. Very immersive, they also thanked me at the end. I would like to thank you and the others for this unique experience and for a job well done.

– Cmdr Zephrow

It is the best thing I encountered in 30 years of gaming. The priority for social quality, the helpfulness, the general kindness, all this is just stunning. What a group.

– Cmdr Charles von Hackbeil


I’d just like to say a big thanks to all who organised this, I had a ton of fun in the US Launch last night. KT421 was a wonderful beacon, and I can’t wait to bump into Kaellito’s T9 again!

– Cmdr Luchador

 

Celebratory Mass Arrival Jump